Hello. I would like to ask You for Your help. If someone will have some time to help me I will be very grateful.
I have in my scene glass with water inside it. I think my glass looks ok (but if I can make it better please tell me) but water is my main problem I think. I don’t understand why is it so blurred, it just looks weird and completely unrealistic. It looks like that even without any dof. In attachments I uploaded screens of my glass and water materials and fragment of render which I am talking about.
Why do you think it’s the water that’s blurry and not the environment being reflected ? What is the environment, how is it mapped, and what is its resolution ?
I light it with HDRI map, resolution is pretty low - 5k but still I don’t think that this is at fault.
I did some experiments in my house with my glasses and water and … it really looks kinda similar. I still think that it looks just weird but it seems that I am overreacting.
Thank You for all Your help, if You can give me some more advices about all of this I will really appreciate that.
While 5K HDRI might be enough to be rendered as backplate, it could be another story when there’s glass full of water standing in front of camera, because glass&water acts as a lens here. It may refract your HDRI in a way that would require much bigger resolution to not look blurry. There was a similar discussion in a forum a while ago, but it’s hard to find it now :]