Invisibility is enabled as in vrayDomeLight.
I understand that this can be handled with custom attributes, but there is no setting in USDDomeLight to not render the background, so I believe it is correct in the USD spec that the background is visible.
What is the intent of the implementation here?
#usda 1.0
(
metersPerUnit = 0.01
upAxis = “Y”
)
def DomeLight_1 “DomeLight_1”
{
color3f inputs:shadow:color
bool inputs:shadow:enable = 1
## Add the following code to render the background
# custom int vray:LightDome_invisible = 0
}

