Why would you ever use VRAY with Bake3D.....

Since MAX 5 and 6 already renders to texture and VRAY Bake3D does not use any of the advanced VRAY graphic render engine capabilities, why is there a Bake3D application??

Ever screenshot I have seen of Bake3D render scenes as well as MAX r.t.t. scenes looks like the typical MAX scanline renders. Nothing Photo-realistic at all. Why bother?

Is Bake3D ever going to offer Photo-realistic rendered textures so we can import them into real-time 3D engines?

Anybody else know of a render engine that has an advanced engine that can Bake the textures using all the features?

finalrender for example.
I dont know how works the max texture baker with vray.
If works perfectly then not much reason to be for bake3d,
but I think thats the reason why it is.
Same at Fr’s Tbaker utility.

I have seen some really good, far not scanline looking stuff.
searh the internet, or even this forum you might find some.

Re: Why would you ever use VRAY with Bake3D…

… and VRAY Bake3D does not use any of the advanced VRAY graphic render engine capabilities, why is there a Bake3D application??

Eh, which capabilities does it not use??

bake3d can bake GI information. which is one good reason for using it. its also usefull for baking procedural maps as well to flat images