i really wanted to like it and use it but i was able to use mudbox right away and with the aid of some ‘eat3d’ video tutorials became proficient enough to do simple stuff in it right away. i like the interface, i like the texturing. im not making bloody aliens or warlocks though so the simple features of mudbox are enough for me
Zbrush all the way here. Mudbox might become more interesting with the catmull-clark sub-ds, but I’m not crossing my fingers with Autodesk at the helm. As others have said, all it really has going for it is slightly better texturing workflow, and PTex if you need it. When it comes to raw power, nothing beats Zbrush when manipulating and sculpting on massive heavy models. As for UI troubles, I can’t really say as I have been fiddeling about with zbrush since v1.5, and it doesn’t bother me. Yes Mudbox is more A4, and will appeal to your normal UI instincts, but I have had more problems trying to learn Blender over the years than Zbrush. I feel like i have some sort of severe mental handicap when trying to do the most basic stuff in Blender.
The system of making a base mesh in “insert DCC app” first and retaining it throughout your production is a tad passé now. Ideally sculptors will block out and sketch from scratch in Zbrush, completely disregarding topology and uvs until they have come up with something they will stick with. Retopoing this model is pretty easy now, as is uv mapping, so all you need at the end is transferring the details back onto your retopo’d mesh and bake out all your maps. I actually prefer the option to be able to do retopo and uvs in a different package, as they can be swapped out whn new and improved stuff comes along. That said, you can get pretty far with auto-retopo in zbrush now, as well as auto uvs, for a decent output, and help keep your models lighter and more optimized while working.
Also, Pixologic are a great company (proven time and time again), though their idea of floating licenses is a bit strange. They might want to learn from Chaos in this area.
Just abit of topic, but now i don’t feel alone getting around on blender… take 3x just to do a simple model, than in 3sdmax/maya/softimage. As for zBrush, i only tried once, but it didn’t was that bad, i was able to do a higher res model faster than in mudbox without crashing or putting the system to an halt.
I got a feeling in my gut that when Pixologic will relase Zbrush 5 (that will be for sure 64Bit) it will shake the scene and walk over mudbox, 3dcoat or whatever else there is.