zDepth ignoring opacity in VrayLightMtl

Hi,

Am I correct in that the zDepth pass ignores the opacity of VrayLightMtls?

Is this the same in VrayMtl?

I’m in the middle of a project, so this is messing up my zDepth pass in a big way. If this is a problem only for VrayLightMtls, do you have a quick way to convert a VrayMtl to work like the VrayLightMtl does?

It works fine here.
Which V-Ray for Maya version are you using?
Can you attach the scene?

The build i’m using is stable build 18077 Maya 2011 Snow Leopard.

I tried the same scene in 2012 with the latest nightly and the alpha shows up just fine. Very strange, but I guess it’s been fixed or was just a freak occurence.