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VrayLighMtl emissive materials. not rendering with same intensity on my computer vs. cloud.

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  • VrayLighMtl emissive materials. not rendering with same intensity on my computer vs. cloud.

    Not sure if anyone has come across this issue, maybe it has something to do with face direction? A majority of my objects with VrayLightMtl are not rendering with the same intensity in the cloud as it does on my home computer. I really need to use the cloud to get this job finished however the lack of constancy is killing me. I included images to help illuminate my issue. My camera is set-up with auto exposure and white balance turned on. All the materials have 'compensate camera exposure' checked. and 'emit lit on backside' I have similar materials on other objects in the scene that are appear to be working perfectly. I have tried to re-create the geometry to see if its a face issue. (3D solids & regions, both linked & imported from AutoCAD) I also clicked the, 'Transfer to the camera(s)' values to all cameras in the scene before rendering. neither worked.

    If anyone knows what might cause this or a work around I would appreciate advice.

    Thank you,
    .matt.anderson
    I'm gonna raise me a crop of dental floss

  • #2
    Hi zappa,

    Can you send the scene along with all the assets via the contact form so we can investigate? Please make sure that you mention this thread in the message (or/and my name).
    Viktoria Dimitrova | chaos.com
    Team Lead, Cosmos Asset Creation

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    • #3
      Viktoria, Just submitted the project via your 'contact form' I hope that it worked. Let me know if you need anything else from me to help resolve this issue.

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      • #4
        Not sure how I have two accounts, one for each of my emails. Just noticed my last post was from a different account. tangent_design_1 and zappa are the same person.

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