Not sure if anyone has come across this issue, maybe it has something to do with face direction? A majority of my objects with VrayLightMtl are not rendering with the same intensity in the cloud as it does on my home computer. I really need to use the cloud to get this job finished however the lack of constancy is killing me. I included images to help illuminate my issue. My camera is set-up with auto exposure and white balance turned on. All the materials have 'compensate camera exposure' checked. and 'emit lit on backside' I have similar materials on other objects in the scene that are appear to be working perfectly. I have tried to re-create the geometry to see if its a face issue. (3D solids & regions, both linked & imported from AutoCAD) I also clicked the, 'Transfer to the camera(s)' values to all cameras in the scene before rendering. neither worked.
If anyone knows what might cause this or a work around I would appreciate advice.
Thank you,
.matt.anderson
If anyone knows what might cause this or a work around I would appreciate advice.
Thank you,
.matt.anderson
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