Hi there.
I am trying to render at 8K but one of my scenes is mostly displacement for ground details but it's running out of memory
Whats the best way to optimise this so I can actually render it.
Error building Embree static ray caster, error message: [doBuildSDTree] 3: Setting vertex buffer failed (number triangles 563596462)
Thanks for any help
I am trying to render at 8K but one of my scenes is mostly displacement for ground details but it's running out of memory
Whats the best way to optimise this so I can actually render it.
Error building Embree static ray caster, error message: [doBuildSDTree] 3: Setting vertex buffer failed (number triangles 563596462)
Thanks for any help
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