Hi I have to deliver some renders to a customer, but i keep getting errors.
These renders are 4k by 4k pixels, they were rendering well, until my client asked me to have a layer of a glass material over every object, I am having success rendering if i change the resolution to 500 by 500 px.
these are the logs of my attempts :
08/03/2022, 20:19:22 GI engines: 'Brute force' and 'Light cache'
08/03/2022, 20:19:22 Preparing renderer...
08/03/2022, 20:19:22 Using Intel Embree ray server
08/03/2022, 20:19:22 Preparing scene for rendering...
08/03/2022, 20:19:22 [RenderView] startCameraTime=0.000000, endCameraTime=2.000000
08/03/2022, 20:19:22 [RenderView] numCameraTMs=2, numFrames=2, frameSamples=1
08/03/2022, 20:19:22 Creating bitmap manager
08/03/2022, 20:19:22 Bitmap manager created.
08/03/2022, 20:19:22 [RenderView] startCameraTime=0.000000, endCameraTime=2.000000
08/03/2022, 20:19:22 [RenderView] numCameraTMs=2, numFrames=2, frameSamples=1
08/03/2022, 20:19:22 [RenderView] startCameraTime=0.000000, endCameraTime=2.000000
08/03/2022, 20:19:22 [RenderView] numCameraTMs=2, numFrames=2, frameSamples=1
08/03/2022, 20:19:22 Map__221@tex_53@Input_adapter :: OSL include variable is VRAY_OSL_PATH=/root/.ChaosGroup/vray-cloud/work/drone/plugins/vray/5.20.20-3.10.00-f3ad6d8c-251151:/root/.ChaosGroup/vray-cloud/work/drone/plugins/phoenix/5-4.41.00-6feeecce6c-201497
08/03/2022, 20:19:22 Map__221@tex_53@Input_adapter :: OSL standard header is /root/.ChaosGroup/vray-cloud/work/drone/plugins/vray/5.20.20-3.10.00-f3ad6d8c-251151/stdosl.h
08/03/2022, 20:19:22 [RenderView] startCameraTime=0.000000, endCameraTime=2.000000
08/03/2022, 20:19:22 [RenderView] numCameraTMs=2, numFrames=2, frameSamples=1
08/03/2022, 20:19:22 [RenderView] startCameraTime=0.000000, endCameraTime=2.000000
08/03/2022, 20:19:22 [RenderView] numCameraTMs=2, numFrames=2, frameSamples=1
08/03/2022, 20:19:22 [RenderView] startCameraTime=0.000000, endCameraTime=2.000000
08/03/2022, 20:19:22 [RenderView] numCameraTMs=2, numFrames=2, frameSamples=1
08/03/2022, 20:19:22 Tiled texture cache set to 4000 MB
08/03/2022, 20:19:22 Light tree is enabled with clamp coefficient 0.1 and even split coefficient 0.5.
08/03/2022, 20:19:22 Initializing built-in VFB.
08/03/2022, 20:19:22 Resumable rendering is enabled - rendering can be stopped and resumed
08/03/2022, 20:19:22 OpenEXR compression type is 3
08/03/2022, 20:19:22 OpenEXR data window: render region
08/03/2022, 20:19:22 VFB writing to raw image file
08/03/2022, 20:19:22 Not creating VFB2 user interface because V-Ray is linked with wxWidgets
08/03/2022, 20:19:22 Failed to create VFB2 user interface.
08/03/2022, 20:19:22 Not creating VFB2 user interface because V-Ray is linked with wxWidgets
08/03/2022, 20:19:22 Failed to create VFB2 user interface.
08/03/2022, 20:19:22 [RenderView] startCameraTime=0.000000, endCameraTime=2.000000
08/03/2022, 20:19:22 [RenderView] numCameraTMs=2, numFrames=2, frameSamples=1
08/03/2022, 20:19:22 Max ray intensity is enabled: rendered result may have incorrect brightness.
08/03/2022, 20:19:22 Consistent lighting elements are enabled.
08/03/2022, 20:19:22 Preparing camera sampler.
08/03/2022, 20:19:22 Preparing scene for frame...
08/03/2022, 20:19:22 [CommonMappedTexture] No uvw generator specified. Plugin name 'Map__221@tex_53@Input_adapter'.
08/03/2022, 20:19:22 [CommonMappedTexture] No uvw generator specified. Plugin name 'Map__308@tex_52'.
08/03/2022, 20:19:22 Compiling geometry...
08/03/2022, 20:19:23 Preparing ray server.
08/03/2022, 20:19:23 Using Embree ray tracing.
08/03/2022, 20:19:23 Building Embree static trees took 197 milliseconds, memory used 164.72 MB
08/03/2022, 20:19:23 Building dynamic geometry trees took 0 ms.
08/03/2022, 20:19:23 Embree dynamic geometry tree contains 0 primitives.
08/03/2022, 20:19:23 Embree dynamic geometry tree built in 0.18 ms.
08/03/2022, 20:19:23 Embree dynamic geometry tree takes 0.00 MB.
08/03/2022, 20:19:23 Full rayserver build. Took 219.817 ms.
08/03/2022, 20:19:23 Scene bounding box is [-248194,-258471,-7888.6]-[251806,241529,26205.8]
08/03/2022, 20:19:23 Scene bounding box is too large, possible raycast errors.
08/03/2022, 20:19:23 Preparing direct light manager.
08/03/2022, 20:19:23 Scanning scene for light plugins.
08/03/2022, 20:19:23 5 lights found.
08/03/2022, 20:19:23 Using adaptive light evaluation with 8 lights.
08/03/2022, 20:19:23 2 render channels in sequence data
08/03/2022, 20:19:23 No additional render channels found; using optimized render channels calculations
08/03/2022, 20:19:23 Preparing global light manager.
08/03/2022, 20:19:23 Using 1.91 MB for adaptive lights buffer
08/03/2022, 20:19:23 Irradiance sample size is 84 bytes
08/03/2022, 20:19:23 Cannot use fast GI because secondary engine is not brute force or none
08/03/2022, 20:19:23 Photon size is 56 bytes.
08/03/2022, 20:19:23 Light cache sample size is 184 bytes.
08/03/2022, 20:19:23 Light cache built state is 0
08/03/2022, 20:19:23 Building light cache.
08/03/2022, 20:19:23 Tracing 1000000 image samples for light cache in 64 passes.
08/03/2022, 20:19:23 Using 490.19 MB for light cache preview buffer
08/03/2022, 20:24:49 Bitmap "bitmapBuffer_34_gsRGB" returned an invalid color (rgba 0.000000 0.000000 0.000000 0.000000)
08/03/2022, 20:24:49 Bitmap "bitmapBuffer_33_gsRGB" returned an invalid color (rgba 0.000000 0.000000 0.000000 0.000000)
08/03/2022, 20:27:15 Bitmap "bitmapBuffer_35_gsRGB" returned an invalid color (rgba 0.000000 0.000000 0.000000 0.000000)
08/03/2022, 20:27:26 Bitmap "bitmapBuffer_37_gsRGB" returned an invalid color (rgba 0.000000 0.000000 0.000000 0.000000)
08/03/2022, 20:27:51 Bitmap "bitmapBuffer_36_gsRGB" returned an invalid color (rgba 0.000000 0.000000 0.000000 0.000000)
08/03/2022, 20:28:13 Bitmap "bitmapBuffer_38_gsRGB" returned an invalid color (rgba 0.000000 0.000000 0.000000 0.000000)
08/03/2022, 21:04:16 Bitmap "bitmapBuffer_32_gsRGB" returned an invalid color (rgba 0.541434 0.569980 0.560656 0.000000)
renderer exited with code 139
All of the attempts had the same log, i am not really sure whats doing this, i also tried to look up code 139 to see what it was but cant really find the documentation.
Please any help is appreciated, as i need to deliver these renders in the next 2 days.
These renders are 4k by 4k pixels, they were rendering well, until my client asked me to have a layer of a glass material over every object, I am having success rendering if i change the resolution to 500 by 500 px.
these are the logs of my attempts :
08/03/2022, 20:19:22 GI engines: 'Brute force' and 'Light cache'
08/03/2022, 20:19:22 Preparing renderer...
08/03/2022, 20:19:22 Using Intel Embree ray server
08/03/2022, 20:19:22 Preparing scene for rendering...
08/03/2022, 20:19:22 [RenderView] startCameraTime=0.000000, endCameraTime=2.000000
08/03/2022, 20:19:22 [RenderView] numCameraTMs=2, numFrames=2, frameSamples=1
08/03/2022, 20:19:22 Creating bitmap manager
08/03/2022, 20:19:22 Bitmap manager created.
08/03/2022, 20:19:22 [RenderView] startCameraTime=0.000000, endCameraTime=2.000000
08/03/2022, 20:19:22 [RenderView] numCameraTMs=2, numFrames=2, frameSamples=1
08/03/2022, 20:19:22 [RenderView] startCameraTime=0.000000, endCameraTime=2.000000
08/03/2022, 20:19:22 [RenderView] numCameraTMs=2, numFrames=2, frameSamples=1
08/03/2022, 20:19:22 Map__221@tex_53@Input_adapter :: OSL include variable is VRAY_OSL_PATH=/root/.ChaosGroup/vray-cloud/work/drone/plugins/vray/5.20.20-3.10.00-f3ad6d8c-251151:/root/.ChaosGroup/vray-cloud/work/drone/plugins/phoenix/5-4.41.00-6feeecce6c-201497
08/03/2022, 20:19:22 Map__221@tex_53@Input_adapter :: OSL standard header is /root/.ChaosGroup/vray-cloud/work/drone/plugins/vray/5.20.20-3.10.00-f3ad6d8c-251151/stdosl.h
08/03/2022, 20:19:22 [RenderView] startCameraTime=0.000000, endCameraTime=2.000000
08/03/2022, 20:19:22 [RenderView] numCameraTMs=2, numFrames=2, frameSamples=1
08/03/2022, 20:19:22 [RenderView] startCameraTime=0.000000, endCameraTime=2.000000
08/03/2022, 20:19:22 [RenderView] numCameraTMs=2, numFrames=2, frameSamples=1
08/03/2022, 20:19:22 [RenderView] startCameraTime=0.000000, endCameraTime=2.000000
08/03/2022, 20:19:22 [RenderView] numCameraTMs=2, numFrames=2, frameSamples=1
08/03/2022, 20:19:22 Tiled texture cache set to 4000 MB
08/03/2022, 20:19:22 Light tree is enabled with clamp coefficient 0.1 and even split coefficient 0.5.
08/03/2022, 20:19:22 Initializing built-in VFB.
08/03/2022, 20:19:22 Resumable rendering is enabled - rendering can be stopped and resumed
08/03/2022, 20:19:22 OpenEXR compression type is 3
08/03/2022, 20:19:22 OpenEXR data window: render region
08/03/2022, 20:19:22 VFB writing to raw image file
08/03/2022, 20:19:22 Not creating VFB2 user interface because V-Ray is linked with wxWidgets
08/03/2022, 20:19:22 Failed to create VFB2 user interface.
08/03/2022, 20:19:22 Not creating VFB2 user interface because V-Ray is linked with wxWidgets
08/03/2022, 20:19:22 Failed to create VFB2 user interface.
08/03/2022, 20:19:22 [RenderView] startCameraTime=0.000000, endCameraTime=2.000000
08/03/2022, 20:19:22 [RenderView] numCameraTMs=2, numFrames=2, frameSamples=1
08/03/2022, 20:19:22 Max ray intensity is enabled: rendered result may have incorrect brightness.
08/03/2022, 20:19:22 Consistent lighting elements are enabled.
08/03/2022, 20:19:22 Preparing camera sampler.
08/03/2022, 20:19:22 Preparing scene for frame...
08/03/2022, 20:19:22 [CommonMappedTexture] No uvw generator specified. Plugin name 'Map__221@tex_53@Input_adapter'.
08/03/2022, 20:19:22 [CommonMappedTexture] No uvw generator specified. Plugin name 'Map__308@tex_52'.
08/03/2022, 20:19:22 Compiling geometry...
08/03/2022, 20:19:23 Preparing ray server.
08/03/2022, 20:19:23 Using Embree ray tracing.
08/03/2022, 20:19:23 Building Embree static trees took 197 milliseconds, memory used 164.72 MB
08/03/2022, 20:19:23 Building dynamic geometry trees took 0 ms.
08/03/2022, 20:19:23 Embree dynamic geometry tree contains 0 primitives.
08/03/2022, 20:19:23 Embree dynamic geometry tree built in 0.18 ms.
08/03/2022, 20:19:23 Embree dynamic geometry tree takes 0.00 MB.
08/03/2022, 20:19:23 Full rayserver build. Took 219.817 ms.
08/03/2022, 20:19:23 Scene bounding box is [-248194,-258471,-7888.6]-[251806,241529,26205.8]
08/03/2022, 20:19:23 Scene bounding box is too large, possible raycast errors.
08/03/2022, 20:19:23 Preparing direct light manager.
08/03/2022, 20:19:23 Scanning scene for light plugins.
08/03/2022, 20:19:23 5 lights found.
08/03/2022, 20:19:23 Using adaptive light evaluation with 8 lights.
08/03/2022, 20:19:23 2 render channels in sequence data
08/03/2022, 20:19:23 No additional render channels found; using optimized render channels calculations
08/03/2022, 20:19:23 Preparing global light manager.
08/03/2022, 20:19:23 Using 1.91 MB for adaptive lights buffer
08/03/2022, 20:19:23 Irradiance sample size is 84 bytes
08/03/2022, 20:19:23 Cannot use fast GI because secondary engine is not brute force or none
08/03/2022, 20:19:23 Photon size is 56 bytes.
08/03/2022, 20:19:23 Light cache sample size is 184 bytes.
08/03/2022, 20:19:23 Light cache built state is 0
08/03/2022, 20:19:23 Building light cache.
08/03/2022, 20:19:23 Tracing 1000000 image samples for light cache in 64 passes.
08/03/2022, 20:19:23 Using 490.19 MB for light cache preview buffer
08/03/2022, 20:24:49 Bitmap "bitmapBuffer_34_gsRGB" returned an invalid color (rgba 0.000000 0.000000 0.000000 0.000000)
08/03/2022, 20:24:49 Bitmap "bitmapBuffer_33_gsRGB" returned an invalid color (rgba 0.000000 0.000000 0.000000 0.000000)
08/03/2022, 20:27:15 Bitmap "bitmapBuffer_35_gsRGB" returned an invalid color (rgba 0.000000 0.000000 0.000000 0.000000)
08/03/2022, 20:27:26 Bitmap "bitmapBuffer_37_gsRGB" returned an invalid color (rgba 0.000000 0.000000 0.000000 0.000000)
08/03/2022, 20:27:51 Bitmap "bitmapBuffer_36_gsRGB" returned an invalid color (rgba 0.000000 0.000000 0.000000 0.000000)
08/03/2022, 20:28:13 Bitmap "bitmapBuffer_38_gsRGB" returned an invalid color (rgba 0.000000 0.000000 0.000000 0.000000)
08/03/2022, 21:04:16 Bitmap "bitmapBuffer_32_gsRGB" returned an invalid color (rgba 0.541434 0.569980 0.560656 0.000000)
renderer exited with code 139
All of the attempts had the same log, i am not really sure whats doing this, i also tried to look up code 139 to see what it was but cant really find the documentation.
Please any help is appreciated, as i need to deliver these renders in the next 2 days.
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