Would love to see this feature implemented in the future.
Case example: I set up full lighting in Vray Maya using the typical setups (dome light, areas etc). Using the IPR to make everything look good. Switching from IPR to Texture Baking engine to get the UV's and the Bakes setup correctly. Then I manually submit each mesh to the cloud to be baked usually at 4K textures. This is so we can bake the lighting, some reflections and anything else we want to directly into the textures. Our end platform is game engine VR so this is the most efficient way of stretching performance of scenes.
With a large scene it can take a while to manually submit each mesh to cloud, correctly name it and assign to a particular job project etc. A batch feature would be great to have with the option of ticking or unticking meshes in the browser panel that you have submitted to be baked or not.
Case example: I set up full lighting in Vray Maya using the typical setups (dome light, areas etc). Using the IPR to make everything look good. Switching from IPR to Texture Baking engine to get the UV's and the Bakes setup correctly. Then I manually submit each mesh to the cloud to be baked usually at 4K textures. This is so we can bake the lighting, some reflections and anything else we want to directly into the textures. Our end platform is game engine VR so this is the most efficient way of stretching performance of scenes.
With a large scene it can take a while to manually submit each mesh to cloud, correctly name it and assign to a particular job project etc. A batch feature would be great to have with the option of ticking or unticking meshes in the browser panel that you have submitted to be baked or not.
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