It has always been the case that Chaos Cloud handles procedural textures differently compared to rendering locally in 3ds Max. We have found that it is particularly noticeable when you use a procedural map such as noise for reflection/glossiness and bump. As a result the final render on the cloud looks nothing like the local render.
Is there any way this can be fixed, so that the cloud matches 3ds Max exactly?
Thanks,
Is there any way this can be fixed, so that the cloud matches 3ds Max exactly?
Thanks,
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