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Consistency of procedural textures between cloud and local

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  • Consistency of procedural textures between cloud and local

    It has always been the case that Chaos Cloud handles procedural textures differently compared to rendering locally in 3ds Max. We have found that it is particularly noticeable when you use a procedural map such as noise for reflection/glossiness and bump. As a result the final render on the cloud looks nothing like the local render.

    Is there any way this can be fixed, so that the cloud matches 3ds Max exactly?

    Thanks,

  • #2
    Using this: VRayPluginNodeMtl - V-Ray 5 for 3ds Max - Chaos Help
    A.

    ---------------------
    www.digitaltwins.be

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    • #3
      Originally posted by Vizioen View Post
      Thank you, are there any plans to make them the same without having to use this?

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      • #4
        For Noise we have this which will be consistent between Max and Cloud - https://docs.chaos.com/display/VMAX/VRayNoiseTex

        Generally, matching non-V-Ray textures in V-Ray Standalone (Chaos Cloud) requires to have the source code (and the legal permission) to imitate those textures.

        VRayPluginNodeTex packs our implementations of most of the procedural textures that V-Ray supports. Using it will ensure consistency.
        If it was that easy, it would have already been done

        Peter Matanov
        Chaos

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        • #5
          If VRay standalone support OSL, that would be easiest way to have the same look.

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