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Weekly interior No.2

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  • Weekly interior No.2

    Hi,
    as to continue the series, here is a new one.
    This one was a bit tricky in terms of finding the right aa and sorting out the fabrics in the glazed door.
    The client has a special technique where he puts a metal like fabric in between two pieces of glass. Problem is that this metal fabric produces very nice reflection effects when lit by direct lights.
    So using a texture was out of question - neither bump, or normals or displacement picked up reflections and light nicely espcially from the back side.
    I tried modeling the fabric but that killed my scene totally.
    So i ended up using vray pattern and it rocks! It did exactly what client was after so i coudl call the job done.
    Thank God this pattern was regular - soon it will be time to use irregular ones so already thinking how i will do those
    Again, c&c welcome!
    Cheers!
    M
    Last edited by PIXELBOX_SRO; 20-08-2018, 05:32 AM.
    Martin
    http://www.pixelbox.cz

  • #2
    of course the visible moire effect, we will have to render A3 at least to get rid of part of it.
    using AA that kill moire also kills the textures in the glass.
    Martin
    http://www.pixelbox.cz

    Comment


    • #3
      I like these interiors quite a lot, they look totally convincing. No. 1 as well!
      https://www.behance.net/Oliver_Kossatz

      Comment


      • #4
        Cool project and that glass/fabric material is interesting too
        I worked on a project where the client asked for a glass that have a metal small debris inside it that gradually increase density from up to down ..it was interesting and hard to balance for both for and close up shots
        I used Pflow back then as we didn't have Forest pack but with V-Ray instancer it was fast enough to render
        -------------------------------------------------------------
        Simply, I love to put pixels together! Sounds easy right : ))
        Sketchbook-1 /Sketchbook-2 / Behance / Facebook

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        • #5
          These have a great feel, nice work!

          Comment


          • #6
            Nice work. What version of V-Ray are you using? I am having a heck of a time rendering out clean interiors, no matter how long it sits and backs. I am using V-Ray NEXT.
            Bobby Parker
            www.bobby-parker.com
            e-mail: info@bobby-parker.com
            phone: 2188206812

            My current hardware setup:
            • Ryzen 9 5900x CPU
            • 128gb Vengeance RGB Pro RAM
            • NVIDIA GeForce RTX 4090 X2
            • ​Windows 11 Pro

            Comment


            • #7
              I am glad you like it guys, thank you!

              M.Max:
              i ll have to take a look at Vray Instancer as i havent used it all as yet I guess i could do the same trick with RailClone but i could not be bothered to follow the wicker tutorial on the Itoo site. To me, RailClone is still very complicated to use, but i love the stuff it can do so i guess one day i will have to force my brain to get through all the nodes and math.

              Bobby:
              we use NEXT too. This one in particular was rendered as MSR 6 and AA 1/24 and NT 0.003
              For interior for quite some time now, we completely dropped the usage of HDRI lighting. Its way too complicated to control if you desire certain mood and its hard to find balanced HDRIs especially since each HDRI gives you different result in terms of exposure etc. So normally we now use 1 or 2 plane lights, sometimes more or less directional and with different temperatures. IPR just flies, we get less noise and we usually end up spending approx 75% less time lighting up the scene, which is great. I love HDRIs but if i gave you two interiors, where one is lit with HDRI and one with plane lights you woudl not really knwo which is which.
              We also revisited our color workflow. We dont go to less than 10 for blacks and 200 for whites (only in special cases we raise whites to 240). Also try settgin denoiser to custom, 0,3 strength and 2px to see if it does the trick. We grade in Corona because VFB mainly because Vray cannot set LUT opacity (such a simple function and they left it out in NEXT - no idea why) and i also dig Coronas sharpen/blur feature that helps a lot to smooth out some stuff.
              But dont get me wrong, In some cases, we have to go with some really bad settgins to get cleaner results with scenes with crispy shadows and complicated DOFs sometihing like 32 MSR and AA se to 3/50 but for those cases we leave the noise threshold at 0.005 - CRAZY RENDERTIMES
              Hope this helps?
              Martin
              http://www.pixelbox.cz

              Comment


              • #8
                Thank you for sharing. Yes, I requested an opacity slider for the LUT, too, but it never happened. I also requested the render time not be set to one minute, but to 0.
                Bobby Parker
                www.bobby-parker.com
                e-mail: info@bobby-parker.com
                phone: 2188206812

                My current hardware setup:
                • Ryzen 9 5900x CPU
                • 128gb Vengeance RGB Pro RAM
                • NVIDIA GeForce RTX 4090 X2
                • ​Windows 11 Pro

                Comment


                • #9
                  To illuminate your exterior, for your interior, you use a direct light, correct? Why not a V-Ray Sun? Do you use progressive for production?
                  Bobby Parker
                  www.bobby-parker.com
                  e-mail: info@bobby-parker.com
                  phone: 2188206812

                  My current hardware setup:
                  • Ryzen 9 5900x CPU
                  • 128gb Vengeance RGB Pro RAM
                  • NVIDIA GeForce RTX 4090 X2
                  • ​Windows 11 Pro

                  Comment


                  • #10
                    Awesome images, did you create the bed in Marvelous designer?
                    e: info@adriandenne.com
                    w: www.adriandenne.com

                    Comment


                    • #11
                      Lights in my windows are working fine. I went this route before but always fall back to an HDRI, since render times were never really much better. This one is still pretty noisy two hours into it with an est. of 6 hours left (it will not take that long), which is insanely ridiculous even if it is less time than estimated. I have no displacement, lights in my windows and a VRAY Sun to light the outside. My settings are 1/24 MR6 color threshold .003. I tried a lower max 1/4 with a higher MR of 128, but that was going nowhere fast. I think the times were better with a .2 burn value, clamped and subpixel max checked, but that has always seemed the wrong way to go. Once this is done and if I have time I might try that again.
                      Bobby Parker
                      www.bobby-parker.com
                      e-mail: info@bobby-parker.com
                      phone: 2188206812

                      My current hardware setup:
                      • Ryzen 9 5900x CPU
                      • 128gb Vengeance RGB Pro RAM
                      • NVIDIA GeForce RTX 4090 X2
                      • ​Windows 11 Pro

                      Comment


                      • #12
                        Martin : RailClone is one of the best things that happened to Max ever and definitely worth checking (Y)

                        Bobby : Do you use Progressive here ? I remember I had time issues with that so try bucket rendering and see if that will help .
                        -------------------------------------------------------------
                        Simply, I love to put pixels together! Sounds easy right : ))
                        Sketchbook-1 /Sketchbook-2 / Behance / Facebook

                        Comment


                        • #13
                          Originally posted by glorybound View Post
                          To illuminate your exterior, for your interior, you use a direct light, correct? Why not a V-Ray Sun? Do you use progressive for production?
                          Unsure if i understand your question correctly, but yes exteriors are completely different thing and we use HDRI or VraySun for that. But for interior we tend to use artificial lighting. But if i light exterior for my interior shot in other words if i see outside of window in my interior shot then its always a question of what sort of feeling i plan to get.

                          For example this one bellow is only lit by one plane light in directional 0,5 and its mapped with the backplate texture but with tweaked contrast.

                          We always use bucket for the final.

                          Martin
                          http://www.pixelbox.cz

                          Comment


                          • #14
                            Francomanko:
                            Thanks! Unfortunatelly no time to play with the bed in that scene. We bought the model on 3DSKY.
                            This user has the coolest beds https://3dsky.org/users/ney_1/models
                            For 6 dollars a piece its a bargain and you can focus on the general feel and design without having to worry about models.
                            In Marvelous we usually do some draperies, curtains, throws and base for fur objects - anything else, we go shopping

                            Bobby:
                            Our renders also take ages. Especiall if we want them extra clean. For example the Weekly No1 took close to 24 hours on my main machine with 56 threads :-/
                            I remember reading somewhere on Corona forum where Juraj Talcik said that the more computers he buys, the more time the renders take as he always pushes the quality further in terms of lighting, complicated shaders etc. If you dont have much DOF in the scene try MSR 6, AA 2/50, NT 0.005.....its very scene specific, depends where you get the noise from.

                            M.Max:
                            will do man, but i really struggle with time. There is so much to learn...but at work i need to make money and when i get home i want to be with my daughter and in the evening i want o be with my wife And sometimes, i get extra hour or two and i learn something...but its not on regular basis so i tend to forget massive amount of things )))
                            Martin
                            http://www.pixelbox.cz

                            Comment


                            • #15
                              Okay, I was thinking you were seeing 45 minutes render times or something like that. Sometimes I think I am doing something wrong, but most people seem to be having long render times, too. You use images for your outside view, which seems to be the way to go. Many of my images are seeing the outside, from the inside, so I can't just use a photo. My clients want to see their landscape from the inside, which is what makes HDRI another good choice. The HDRI's I use work as backplates, too, so there is no messing with clouds.
                              Bobby Parker
                              www.bobby-parker.com
                              e-mail: info@bobby-parker.com
                              phone: 2188206812

                              My current hardware setup:
                              • Ryzen 9 5900x CPU
                              • 128gb Vengeance RGB Pro RAM
                              • NVIDIA GeForce RTX 4090 X2
                              • ​Windows 11 Pro

                              Comment

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