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  • #16
    Is there any difference to this and simply using the QMC (brute force) type? its image quality was always great "eventually" if you let one finish this seems quite similar.
    Dave Buchhofer. // Vsaiwrk

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    • #17
      Main difference is that with QMC method you need to set the amount of bounces and subdivisons. With this method infinite lightbounces are calculated and the main advantage is that the whole image is built up gradually.
      You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

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      • #18
        Originally posted by Gijs
        Main difference is that with QMC method you need to set the amount of bounces and subdivisons. With this method infinite lightbounces are calculated and the main advantage is that the whole image is built up gradually.
        With that in mind, any recommendations as to what I should set my primary & secondary GI bounces to when using PPT? I've been adjusting the bounces in the tests I've posted here. (I've been using around 3 primary bounces, .75 secondary bounces)
        - Jeff Patton -
        http://jeffpatton.net/

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        • #19
          Here's a quick & dirty PPT daylight test. I had the subdivisions set at 750 as to keep the render times down (around one minute per frame).

          This is using Dreamscape for the lighting (no VRay lights...just the one Dreamscape Sun). The GI color is coming from the DS atmosphere.

          http://www.jeffpatton.net/cg-post/VRay-ppt-DS.avi
          - Jeff Patton -
          http://jeffpatton.net/

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          • #20
            Good thread guys!
            I did a test yesterday and I noticed that PPT has a hard time with refractive glossies and SSS.

            Has anyone else had these problems?

            I will try to post up an image soon.
            Chris Jackson
            Shiftmedia
            www.shiftmedia.sydney

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            • #21
              yes jacksc02, i noticed that too. It also does not work together with Matte Materials. I will prepare some Images too.

              Nice Animation Jeff, but what's that flickering?
              Sascha Geddert
              www.geddart.de

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              • #22
                Originally posted by Geddart
                Nice Animation Jeff, but what's that flickering?
                It's my VRay...it keeps flickering on animations.....
                (hehehe, JUST KIDDING GUYS)

                Seriously, it's a silly bug in DS. I forgot to restart max before rendering the sequence. If you edit the DS clouds and render...the sky flickers....but if you edit the cloud settings then restart max and render...it works.

                I didn't notice it until well into the render and I didn't feel like restarting it since it was just a test render anyway.
                - Jeff Patton -
                http://jeffpatton.net/

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                • #23
                  HA! I had this bug too with Dreamscape but i didn't know what's causing this. (...and how to resolve it.) (Do you know if they want to fix that before Dreamscape3?)

                  Thanks a Lot Jeff!
                  Sascha Geddert
                  www.geddart.de

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                  • #24
                    LOL. Yeah, over at the sitni-sati (sp?) forum, they mention a patch is coming (from Turbosquid)...so for now, I just have to keep remembering to reset 3dsmax before rendering with DS.
                    - Jeff Patton -
                    http://jeffpatton.net/

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                    • #25
                      With that in mind, any recommendations as to what I should set my primary & secondary GI bounces to when using PPT? I've been adjusting the bounces in the tests I've posted here. (I've been using around 3 primary bounces, .75 secondary bounces)
                      I assume those last numbers you mention are multipliers? The most physically correct is the default 1/1. But it could well be that using a lower multiplier for secondary bounces you get a faster solution. This may be worth a test.
                      You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

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                      • #26
                        a little test with displacement

                        Eric Boer
                        Dev

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                        • #27
                          What was the render time Eric?

                          Nice test BTW!!
                          Chris Jackson
                          Shiftmedia
                          www.shiftmedia.sydney

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                          • #28
                            It was 5 or 6 hrs when I stopped it.
                            Eric Boer
                            Dev

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                            • #29
                              Did anyone of you allready try to use ppt only for secoundary bounces ?

                              does this work.

                              this would be a good method to get an immage with very simple caustix setup. if caustix stay with the imap.

                              Tom

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                              • #30
                                You can run PPT for say 10 mins then save the result as a lightcache.. then use that.
                                Natty
                                http://www.rendertime.co.uk

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