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Originally posted by glorybound View PostYikes! That kinda changes the equation.
you can also wrap a black sphere around the camera with alpha -1 and a hole cut into it so you only render the region with the pan.
it's generally not a good idea to pan a camera like that in film anyway. there are better ways to communicate information about the space through layering.
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Originally posted by Neilg View Post
it's generally not a good idea to pan a camera like that in film anyway. there are better ways to communicate information about the space through layering.
Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
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if you have fine repetitive vertical details and pan slightly too fast you can get a really nasty shimmering effect when that object looks like it's crawling backwards. like when car wheels look like they're going backwards. doesnt take a fast pan to introduce it either, and then you're slowing your shot down to a crawl to hide it.
it's also not a particularly dynamic shot as there is no movement or parallax - rather than having one camera in the middle of the room pan, have one at either end pulling/pushing and cut between them - thats what i meant by layering. swap the foreground for the background with a pair of shots. gives a more comprehensive understand of a space without opening yourself up to technical issues.
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Can you share an example?Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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Also you will have 2 images of "floor" and "ceiling" which will render relatively fast. You will definitely save huge amount of time.Available for remote work.
My LinkedIn: https://www.linkedin.com/in/olegbudeanu/
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1+ for what Neilg said.
I first thought those pans where 360° panoramas because of the lack of parallax.
I'm not a fan of rendering a 360° and pan the cam inside for that exact reason.
In fact, I try to avoid those pans entirely and always try to animate the camera position.
If I have to, though (Like in the bathroom scene where there is essentially no space for animating the position alot.)
I'd always offset the camera from the pan point to make it change its position at least a bit. Like real world Cameras. They never have their pivot exactly beneath the opening of the lens (unless you use a Pano head)
Link the cam to a dummy and offset its position a bit. That way the camera has a tiny position shift during the pan which will result in a little parallax effect.
That adds more depth to the image and won't look like an animated 360° image and more like a real world pan.
I like your first shot1 PhotoLast edited by Ihno; 16-09-2019, 07:27 AM.German guy, sorry for my English.
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Good stuff and I'll apply it to my next animation.Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
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