If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
Exciting News: Chaos acquires EvolveLAB = AI-Powered Design.
To learn more, please visit this page!
New! You can now log in to the forums with your chaos.com account as well as your forum account.
I think the main reason for for the difference in rendering speed is that in the first image you used hsph=50 and in the second image hsph=25 for the first bounce..
Ahh yeah i didnt even look for that.
But i dont think that would account for a 2 hour time difference.
gilicom:
Also make sure you have store with IR map unticked for the lights.
Well you could try ticking it put you will need a lot more subs, and wont work if you have only LC and QMC for rendering.
If i would like to pre calculate on half size i would have to tick that right?
when using a saved ir map that was calculted using ir/lc , when i render it from file i have to choose for sec bounce - none right?
If i would like to pre calculate on half size i would have to tick that right?
when using a saved ir map that was calculted using ir/lc , when i render it from file i have to choose for sec bounce - none right?
Yes, you would tick that.
Yes i believe that is also correct.
wouldn't it make my render time go way too long??
Longer... yes, more accurate.. yes. Depends on what your after.
I would leave it unticked and then turn the subs abit lower. But if you turn it on you need to turn the subs up to get a cleaner/accurate shadow.
It would be that much longer...but definitly longer
Daforce
one last quastion
i'm gonna try later on with the store with irr map unticked and u said i should lower my vray light subdv .
8 is good for that case?
3 Subdivisions is way too low on a material IMO. That setting speeds things up but causes unwanted noise (unless you really want it or have an object at a considerable distance.) 8 is the default for Vray - try raising it to a little above 10 and see what happens.
'Check sample visibility' option is good for the points like your beam touches to wall.. I think, turning it on would solve the lighting problem at that place.
Thanks.
it means that you can calculate the irr map at 1/2 the size of the final render , as far as i know this is a recommended methhood by chaos.
here are what i came up with after all your comments ,keep in mind that this is still wip.
all of them share DaForce lc settings.
pic 1: vray light - store with irr map = ticked, no pre calculated ir, render time = 4.52 hrs.
pic 2 :vray light - store with irr map = ticked, pre calculated ir at 1/2 size, render time = 31 min for ir calc , 32 min for render.
pic 3 : vray light - store with irr map = ticked, pre calculated ir at 1/2 size, render time = 31 min for ir calc , 32 min for render.
pic 4 : vray light - store with irr map = unticked, pre calculated ir at 1/2 size, render time = 28 min for ir calc , 5.00 hrs for render.
pic 5 : vray light - store with irr map = ticked, pre calculated ir at 1/2 size, render time = 34 min for ir calc , 1.10 min for render.
on this one i raised the light subdv to 40 and glossy to 10.
tell me what you think and which way is the best you think.
Gili
As you can see by raising up the wall glossy subdivs it makes it look alot better. I would suggest (as a test) try turning of the glossy on the wall and lower the vray light subdivs to 25 and then render again. Ideally it should turn out a nice smooth wall. Im just curious if it was the vraylight subdivs or the glossy subdivs that fixed it. (and im pretty certain it was the glossy subdivs, as 3 is way to low)
oo and that girl at the front is way to bright (and im not talking about her intelligence)
I think that as far as shadows the one with store with irr map = unticked is the best.( look at the door handle)
as far as 1/2 size irr map , i don't see it making any changes..and its faster.
Comment