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  • #16
    I think the main reason for for the difference in rendering speed is that in the first image you used hsph=50 and in the second image hsph=25 for the first bounce..

    Regards H.Kroeber

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    • #17
      Ahh yeah i didnt even look for that.
      But i dont think that would account for a 2 hour time difference.

      gilicom:
      Also make sure you have store with IR map unticked for the lights.
      Well you could try ticking it put you will need a lot more subs, and wont work if you have only LC and QMC for rendering.

      <edit> double negative

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      • #18
        store direct light = unticked
        2 questions

        If i would like to pre calculate on half size i would have to tick that right?
        when using a saved ir map that was calculted using ir/lc , when i render it from file i have to choose for sec bounce - none right?
        http://www.3dvision.co.il

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        • #19
          Also make sure you dont have store with IR map unticked for the lights.
          wouldn't it make my render time go way too long??
          http://www.3dvision.co.il

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          • #20
            2 questions

            If i would like to pre calculate on half size i would have to tick that right?
            when using a saved ir map that was calculted using ir/lc , when i render it from file i have to choose for sec bounce - none right?
            Yes, you would tick that.
            Yes i believe that is also correct.

            wouldn't it make my render time go way too long??
            Longer... yes, more accurate.. yes. Depends on what your after.
            I would leave it unticked and then turn the subs abit lower. But if you turn it on you need to turn the subs up to get a cleaner/accurate shadow.
            It would be that much longer...but definitly longer

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            • #21
              Ok
              will try all of that soon and keep you posted with renders and render times.
              Thanks.
              http://www.3dvision.co.il

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              • #22
                Ok cool.

                Standing by

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                • #23
                  Daforce
                  one last quastion
                  i'm gonna try later on with the store with irr map unticked and u said i should lower my vray light subdv .
                  8 is good for that case?
                  http://www.3dvision.co.il

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                  • #24
                    If its unticked i would still use between 10-20
                    If its ticked i would use 20-50 depending on scene.

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                    • #25
                      Originally posted by gilicom
                      i have glossy on the walls and it is 3 subdv
                      3 Subdivisions is way too low on a material IMO. That setting speeds things up but causes unwanted noise (unless you really want it or have an object at a considerable distance.) 8 is the default for Vray - try raising it to a little above 10 and see what happens.
                      LunarStudio Architectural Renderings
                      HDRSource HDR & sIBL Libraries
                      Lunarlog - LunarStudio and HDRSource Blog

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                      • #26
                        'Check sample visibility' option is good for the points like your beam touches to wall.. I think, turning it on would solve the lighting problem at that place.
                        Thanks.

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                        • #27
                          what is this 1/2 size IRR map business?
                          Isn't that making a lot of grain at full-res?

                          Can you show one with full-size IRR?

                          And for goddsakes take the cds out of the lighting tests.
                          www.studio2a.co

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                          • #28
                            what is this 1/2 size IRR map business
                            it means that you can calculate the irr map at 1/2 the size of the final render , as far as i know this is a recommended methhood by chaos.

                            here are what i came up with after all your comments ,keep in mind that this is still wip.
                            all of them share DaForce lc settings.
                            pic 1: vray light - store with irr map = ticked, no pre calculated ir, render time = 4.52 hrs.

                            pic 2 :vray light - store with irr map = ticked, pre calculated ir at 1/2 size, render time = 31 min for ir calc , 32 min for render.

                            pic 3 : vray light - store with irr map = ticked, pre calculated ir at 1/2 size, render time = 31 min for ir calc , 32 min for render.

                            pic 4 : vray light - store with irr map = unticked, pre calculated ir at 1/2 size, render time = 28 min for ir calc , 5.00 hrs for render.

                            pic 5 : vray light - store with irr map = ticked, pre calculated ir at 1/2 size, render time = 34 min for ir calc , 1.10 min for render.
                            on this one i raised the light subdv to 40 and glossy to 10.

                            tell me what you think and which way is the best you think.
                            Gili
                            http://www.3dvision.co.il

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                            • #29
                              The last one is by far the best.

                              As you can see by raising up the wall glossy subdivs it makes it look alot better. I would suggest (as a test) try turning of the glossy on the wall and lower the vray light subdivs to 25 and then render again. Ideally it should turn out a nice smooth wall. Im just curious if it was the vraylight subdivs or the glossy subdivs that fixed it. (and im pretty certain it was the glossy subdivs, as 3 is way to low)

                              oo and that girl at the front is way to bright (and im not talking about her intelligence)

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                              • #30
                                I think that as far as shadows the one with store with irr map = unticked is the best.( look at the door handle)
                                as far as 1/2 size irr map , i don't see it making any changes..and its faster.
                                http://www.3dvision.co.il

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