Hi everibody
these are my latest renders, the project is larger but for now I'll post only the living and the dining.
As always here are some statistics, the whole project contains about 55 million polygons + render instances, ~2.5GB file size + ~2.5GB textures, about 350 lights including spot lights, led stripes, chandeliers, softbox, and a physical sun for the daylight view.
Mostly modeled by me using Cinema4D except for the chairs of the dining made with laserscan, some moulding detail from dikart, curtains and some fabrics made in Marvelous Designer.
Most of the shaders comes from my collection but there are also a few custom fabrics made for this project.
4K images rendered in BR+LC using Vray 3.7, I was able to render on a single 8core machine in about 2h for the night views and about 4h for the day view, post processing done mainly inside the VFB plus some small touches in PS.
Overall about two weeks of work.
Hope you like it, and since I'm not totally satisfied with the final look feel free to give some advice on how to improve it
Here is the living:
these are my latest renders, the project is larger but for now I'll post only the living and the dining.
As always here are some statistics, the whole project contains about 55 million polygons + render instances, ~2.5GB file size + ~2.5GB textures, about 350 lights including spot lights, led stripes, chandeliers, softbox, and a physical sun for the daylight view.
Mostly modeled by me using Cinema4D except for the chairs of the dining made with laserscan, some moulding detail from dikart, curtains and some fabrics made in Marvelous Designer.
Most of the shaders comes from my collection but there are also a few custom fabrics made for this project.
4K images rendered in BR+LC using Vray 3.7, I was able to render on a single 8core machine in about 2h for the night views and about 4h for the day view, post processing done mainly inside the VFB plus some small touches in PS.
Overall about two weeks of work.
Hope you like it, and since I'm not totally satisfied with the final look feel free to give some advice on how to improve it
Here is the living:
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