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very Nice. Was wondering how you are getting thoes nice reflections in your window? Are you putting a image in the enviromet slot of the glass material?
did you use exponential mapping?
can you explain wich values do you use for Primary and secondary bounce and for color mapping? (I usually use exponetial with 2 and 2, primary bounces 1 and secondary 0,7 - sun 1 and sky 1,1)
nice job. i still think your areas getting hit by the sun aren't bright enough. But then my boss doesn't really agree with me on that one. He wants us to approximate the exposure of the eye, and not the camera. Which I think sounds ridiculous, especially if a still is going to be printed and made to look like a photograph.
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"Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."
gaadzooks, I used a plane based on an arc with a texture and and I placed it in a way that all the windos reflect this. The material for that texture is a vray mtlwrapper so it ads a little light to this side of the scene.
fabrizio, it's hsv exponential, the values for first and second bounces are 1, sun is 2.0 light blue, and sky is 1.
percydaman, I don't know why, but I dont like the whites to look to over exposed, but I agree with you about all of us trying to produce images like photographs, I guess it all depends on style, same as photographs.
good balance between the sun and sky, and i too like percy like the areas hit by sun to be more burn out and i think you can't get that with hsv so that is why i always use linear on exterior shots
thanks for the comments paulisom, I use hard shadows because of render speed, and I usually don't have enough time for rendering at high res.
HSV Exponential values are usually 1 and 1, except when negative spaces are to dark, but by using reflection planes with mtlwrapper I add some ligth to the areas were the sun doesn't hit directly.
I guess my settings are to have a speed quality balance, my clients don't pay for the extra efforts and they don't really appriciate the extra details.
In the end it's about getting a good commercial result.
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