Announcement

Collapse
No announcement yet.

Apartment building wip

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Apartment building wip

    Latest work, still doing some adjustments.





    Brick texture, I hope you can use it.


  • #2
    very Nice. Was wondering how you are getting thoes nice reflections in your window? Are you putting a image in the enviromet slot of the glass material?

    Comment


    • #3
      very good balance between sun and sky.

      did you use exponential mapping?
      can you explain wich values do you use for Primary and secondary bounce and for color mapping? (I usually use exponetial with 2 and 2, primary bounces 1 and secondary 0,7 - sun 1 and sky 1,1)

      thanx

      Comment


      • #4
        nice job. i still think your areas getting hit by the sun aren't bright enough. But then my boss doesn't really agree with me on that one. He wants us to approximate the exposure of the eye, and not the camera. Which I think sounds ridiculous, especially if a still is going to be printed and made to look like a photograph.
        ____________________________________

        "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

        Comment


        • #5
          What do you mean WIP....you're not finished yet....looks great already!

          Compliments
          TriVision3D.nl ■ 3D visualisation | 3D animation | virtual reality ■

          Comment


          • #6
            gaadzooks, I used a plane based on an arc with a texture and and I placed it in a way that all the windos reflect this. The material for that texture is a vray mtlwrapper so it ads a little light to this side of the scene.

            fabrizio, it's hsv exponential, the values for first and second bounces are 1, sun is 2.0 light blue, and sky is 1.

            percydaman, I don't know why, but I dont like the whites to look to over exposed, but I agree with you about all of us trying to produce images like photographs, I guess it all depends on style, same as photographs.

            Comment


            • #7
              thank you very much bpozas

              Comment


              • #8
                good balance between the sun and sky, and i too like percy like the areas hit by sun to be more burn out and i think you can't get that with hsv so that is why i always use linear on exterior shots
                http://www.3dvision.co.il

                Comment


                • #9
                  Excellent work. I think the exposure is fine...why does this subject come up every time you post? lol

                  only thing i think will help whether technically correct or not is to get a bit more blurring in the shadows.

                  also, do you tick refractive GI caustics on your renders?

                  Glass is really really good & bricks look like they are nicely displaced

                  I also use HSV exponential for exteriors partly because i see the results you get by sticking with it

                  Comment


                  • #10
                    hmmm wondering what are your values at hsv exponential..? Nice pic

                    Comment


                    • #11
                      thanks for the comments paulisom, I use hard shadows because of render speed, and I usually don't have enough time for rendering at high res.

                      HSV Exponential values are usually 1 and 1, except when negative spaces are to dark, but by using reflection planes with mtlwrapper I add some ligth to the areas were the sun doesn't hit directly.

                      I guess my settings are to have a speed quality balance, my clients don't pay for the extra efforts and they don't really appriciate the extra details.
                      In the end it's about getting a good commercial result.

                      Comment


                      • #12
                        You do some brilliant work mate! I really like the idea of the wrapper for reflections.

                        Comment


                        • #13
                          what did you use for the trees?

                          excellent work !

                          n
                          www.morphic.tv
                          www.niallcochrane.co.uk

                          Comment


                          • #14
                            infrared, those are got3d trees

                            Comment


                            • #15
                              They fit in well.
                              www.morphic.tv
                              www.niallcochrane.co.uk

                              Comment

                              Working...
                              X