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Renovation of Historic Apartment in Florence

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  • #16
    Here I used Enmesh for the bouclé fabric:

    Click image for larger version

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    3D Scenes, Shaders and Courses for V-ray and Corona
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    • #17
      Simple model, smoothing, UVunwrapping, deformers, and Vray Fur plus Vray Hair Next shader:

      Click image for larger version

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      • #18
        Will post some more image of the work in progress tomorrow!
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        • #19
          Simply stunning!
          Bobby Parker
          www.bobby-parker.com
          e-mail: info@bobby-parker.com
          phone: 2188206812

          My current hardware setup:
          • Ryzen 9 5900x CPU
          • 128gb Vengeance RGB Pro RAM
          • NVIDIA GeForce RTX 4090
          • ​Windows 11 Pro

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          • #20
            As you're sharing some info, could give you us some info about render settings? which GI methods you used?
            CPU or GPU?
            Is IPR useful in this complex scenario?
            Have you prepared, materials speaking, the furniture pieces outside the main file or you tweaked in the main scene with the final lighting?
            Last edited by bardo; 27-02-2024, 03:35 AM.

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            • #21
              Originally posted by bardo View Post
              As you're sharing some info, could give you us some info about render settings? which GI methods you used?
              CPU or GPU?
              Is IPR useful in this complex scenario?
              Have you prepared, materials speakling, the furniture pieces outside the main file or you tweaked in the main scene with the final lighting?
              -I always use default render settings, Vray CPU, progressive sampler with a target threshold between 0.06 and 0.01 depending on the available time, Intel denoiser, BR+LC

              -Yes IPR is very useful especially in the initial stage when you need to test lights and cameras, in the final stage when you have tons of geometry with displacement, fur, enmesh etc it gets slower but it is still usable.

              -I always build my furnitures outside of the main file this is much more convenient for modeling. I build complex shader in a dedicated scene that represent a real light box where I can test and eventually compare the material with the real reference ( https://forums.chaos.com/forum/v-ray...16#post1109016 ), then I assign the shader to the model and I test the model in a studio setup (limbo and area lights). If you do things properly your shaders will have a consistent look everywhere so when I finally insert the completed furniture in the main scene there's no need to perform major adjustment if any (usually), for small tuning I use cryptomatte masks inside the VFB.
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              • #22
                Armchair tests:

                Click image for larger version

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                3D Scenes, Shaders and Courses for V-ray and Corona
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                • #23
                  Louis XVI consolle model and photo reference:

                  Click image for larger version

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                  3D Scenes, Shaders and Courses for V-ray and Corona
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                  • #24
                    I have to ask: is this a commissioned project or personal work? All my work is paid, so I have to stick within a budget. The amount of time you must have invested in these has to be huge. My clients always send me furniture and decor images, but when they get the price, they usually say, "Forget it; use what you have." I am looking at months of work here.
                    Bobby Parker
                    www.bobby-parker.com
                    e-mail: info@bobby-parker.com
                    phone: 2188206812

                    My current hardware setup:
                    • Ryzen 9 5900x CPU
                    • 128gb Vengeance RGB Pro RAM
                    • NVIDIA GeForce RTX 4090
                    • ​Windows 11 Pro

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                    • #25
                      Originally posted by glorybound View Post
                      I have to ask: is this a commissioned project or personal work? All my work is paid, so I have to stick within a budget. The amount of time you must have invested in these has to be huge. My clients always send me furniture and decor images, but when they get the price, they usually say, "Forget it; use what you have." I am looking at months of work here.
                      Yes is a commissioned project, overall it was about a single month of work of a single person and was paid accordingly. The client was very nice, paid in advance and didn't put any pressure on the deadline so it was actually a good experience with this new client, that for me matters as much as the money.
                      It may look a lot of work but for some stuff I'm pretty quick, the problem is that if you are accustomed to use only premade furniture (it is very common this days) in the long run you don't develop the skills to make custom model or to make them fast enough to be profitable
                      I'm lucky because I love to work on details and clients ask me custom model very often, this give me the chance to develop new skills every day, I mean literally for every new work I discover new features or to do something quicker/better than before.
                      Last edited by sirio76; 27-02-2024, 05:10 PM.
                      3D Scenes, Shaders and Courses for V-ray and Corona
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                      • #26
                        Speaking of custom furniture, this one was challenging.
                        Reference photo:

                        Click image for larger version

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                        3D Scenes, Shaders and Courses for V-ray and Corona
                        NEW V-Ray 5 Metal Shader Bundle (C4D/Max): https://www.3dtutorialandbeyond.com/...ders-cinema4d/
                        www.3dtutorialandbeyond.com
                        @3drenderandbeyond on social media @3DRnB Twitter

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                        • #27
                          It's mostly procedural so it took me less than 3h to complete the chandelier, not perfect but close enough:

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                          Last edited by sirio76; 27-02-2024, 05:13 PM.
                          3D Scenes, Shaders and Courses for V-ray and Corona
                          NEW V-Ray 5 Metal Shader Bundle (C4D/Max): https://www.3dtutorialandbeyond.com/...ders-cinema4d/
                          www.3dtutorialandbeyond.com
                          @3drenderandbeyond on social media @3DRnB Twitter

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                          • #28
                            Originally posted by sirio76 View Post
                            the problem is that if you are accustomed to using only premade furniture (it is very common these days) in the long run, you don't develop the skills to make custom models or to make them fast enough to be profitable.
                            I agree very much with this statement. I used to model a lot of my stuff, but very few budgets support it these days.
                            Bobby Parker
                            www.bobby-parker.com
                            e-mail: info@bobby-parker.com
                            phone: 2188206812

                            My current hardware setup:
                            • Ryzen 9 5900x CPU
                            • 128gb Vengeance RGB Pro RAM
                            • NVIDIA GeForce RTX 4090
                            • ​Windows 11 Pro

                            Comment


                            • #29
                              Originally posted by sirio76 View Post
                              It may look a lot of work but for some stuff I'm pretty quick, the problem is that if you are accustomed to use only premade furniture (it is very common this days) in the long run you don't develop the skills to make custom model or to make them fast enough to be profitable
                              I'm lucky because I love to work on details and clients ask me custom model very often, this give me the chance to develop new skills every day, I mean literally for every new work I discover new features or to do something quicker/better than before.
                              This is a key point... your shading box is a great help to be fast and spend more time on something else... I've always tried to make something similar but for many reasons I've never set a default scene.

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