And you guys thought I only did cheesy American crap homes!
Announcement
Collapse
No announcement yet.
High-rise renderings
Collapse
X
-
High-rise renderings
Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
Tags: None
- Likes 2
-
What about the color here?
Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
Comment
-
The optical illusion of it flaring at the top is a bit intense for my liking. Did you already try it with v shift or a different lens?
EDIT: I see now that the verticals are just fine but wow it does odd things to my eyes. Just to see if there was a difference I made some compensations, which are minor but make the 'distortion' go away.
Optics are strange.Last edited by fixeighted; 05-10-2024, 07:00 AM.
Comment
-
Yeah, I did notice that. The lines are straight, just an optical illusion.
Bobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
- Likes 1
Comment
-
IDK, I think it adds to the realismBobby Parker
www.bobby-parker.com
e-mail: info@bobby-parker.com
phone: 2188206812
My current hardware setup:- Ryzen 9 5900x CPU
- 128gb Vengeance RGB Pro RAM
- NVIDIA GeForce RTX 4090 X2
- Windows 11 Pro
Comment
-
As Franx says: it is never a good idea to use a strict 2-point perspective in skyscrapers, unless your viewpoint is a lot higher. The windows near the top seem to look larger, the upper floors seem too distorted and the top also seems wider. By slightly targetting your camera over the horizon (or changing vertical shift) you push these distortions back. The added benefit is that you may be able to push your lenssize up, which lessens the distortions even more.
A simple way to make a realistic impression is to make a rendering without any perspective correction and then make a rendering with the correction you think is OK. Compare these two renderings and see if you think the building in the last rendering has the same realistic appearance as in the first.
Last edited by trick; 10-10-2024, 02:49 PM.
- Likes 1
Comment
-
Looks good... a bit sharp. Maybe more peeps and some motion blur on the cars that are supposedly moving. As for the camera correct, I always use it. Unless I'm above eye level. Not sure if you're using chromatic abbr, but if you are maybe make it more subtle.
- Likes 1
Comment
Comment