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  • shoping center

    My last project, still need to make animation.
    www.VisualizationStudio.com

  • #2
    Quite nice.

    The people look fairly well integrated. Are the 3d people or RPC?

    The floor is interesting, looks kinda of wet, but your after thepolish concrete look i assume. How did you acheive that look?

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    • #3
      Very nice work. The posing of the peeps looks very natural. How much work
      did you do with their materials? They seem to take the light better than the
      standard mats they come with.
      Eric Boer
      Dev

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      • #4
        Very good work! lighting,mtl and I second DaForce question about peoples and ground.
        =:-/
        Laurent

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        • #5
          Very nice !!!

          for the people, i think it's axyz poeple
          http://www.axyz-design.com

          Vince
          Architecture & design Sàrl
          global solution for architecture
          www.architecture-design.ch

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          • #6
            Yes, the people are axyz 3d people with their original materials. They are really good for mid and far distances but not so good positioned close to camera. I love 3d people becouse I never have problems with lighting them correctly like 2d people.

            Here is the picture from a project I made last week and you can see they are not so good looking close to the camera.

            The floor is texture made in Photoshop in reflection glossines slot.


            www.VisualizationStudio.com

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            • #7
              Yeah they are kinda shitty hey.. LOL

              Those ceilings are unreal... brilliant

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              • #8
                Pretty good - my only comments would be that the ceiling in the first shot is a bit blown out - you loose some of the architectural detail in it. Also, I know its a pain, but I really would chamfer (or is it fillet) the corners of major building elements to help catch the light - for instance, the columns in the bar shots. I think it would really help.
                Kind Regards,
                Richard Birket
                ----------------------------------->
                http://www.blinkimage.com

                ----------------------------------->

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                • #9
                  Actually the blownout ceiling in first shot is retousched in Photoshop.
                  In the original rendering you could see all details but I prefer it like this becouse in real world or when you take photograph of real world sometimes you get this effect.
                  And usually I use fillet on my models but maybe in this case it was too small to notice it.
                  www.VisualizationStudio.com

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                  • #10
                    I take your point about the ceiling looking like this in a photo and I agree. Maybe its just the balance between the dark lower areas and the increddibly bright ceiling that I don't think works as well as it could. It just seems gloomy at the bottom and glorious Mediterranean (spelling?) sunshine at the top.

                    Just my opinion and I am sure others will differ.

                    Kind Regards,
                    Richard Birket
                    ----------------------------------->
                    http://www.blinkimage.com

                    ----------------------------------->

                    Comment

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