My last project, still need to make animation.
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Yes, the people are axyz 3d people with their original materials. They are really good for mid and far distances but not so good positioned close to camera. I love 3d people becouse I never have problems with lighting them correctly like 2d people.
Here is the picture from a project I made last week and you can see they are not so good looking close to the camera.
The floor is texture made in Photoshop in reflection glossines slot.
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Pretty good - my only comments would be that the ceiling in the first shot is a bit blown out - you loose some of the architectural detail in it. Also, I know its a pain, but I really would chamfer (or is it fillet) the corners of major building elements to help catch the light - for instance, the columns in the bar shots. I think it would really help.Kind Regards,
Richard Birket
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http://www.blinkimage.com
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Actually the blownout ceiling in first shot is retousched in Photoshop.
In the original rendering you could see all details but I prefer it like this becouse in real world or when you take photograph of real world sometimes you get this effect.
And usually I use fillet on my models but maybe in this case it was too small to notice it.
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I take your point about the ceiling looking like this in a photo and I agree. Maybe its just the balance between the dark lower areas and the increddibly bright ceiling that I don't think works as well as it could. It just seems gloomy at the bottom and glorious Mediterranean (spelling?) sunshine at the top.
Just my opinion and I am sure others will differ.
Kind Regards,
Richard Birket
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http://www.blinkimage.com
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