you have weird color spots but not the paintball type found with raytraced materials. like the green on the right of the 2nd image. you also are using fill lights which isnt a bad thing but it is if you dont see a light fixture which is causing it.
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"you have weird color spots but not the paintball type found with raytraced materials. like the green on the right of the 2nd image. you also are using fill lights which isnt a bad thing but it is if you dont see a light fixture which is causing it."
Yeah the splotches (I am assuming the walls are what you are refering to) I needed quite a bit of bump on the walls they are not smooth. I am wondering if that is it. I don't know but the walls do have bump.
The lights. Well yeah the archi does not have an elect plan yet. We talked about it and I am just adding lights as I go to light the room. I guess thats what you mean by fill. Honestly the fixtures would be holes in the vigas and I didn't want to model them until the lighting was set. The archi didn't want them at all. But is it distracting? I am being lazy to save time remodeling but it drew your eye correct?
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the green spot im refering to is by that little ledge on the right next to the couch. unless the wall is painted green i see no reason for any green to be there at all. and yeah. the fill lighting kinda drew my eye. maybe you just need to ballance your natural exterior lighting to get the room to look well lit and not worry about the fill lights. it just doesnt look natural
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Your lighting is looking better in your latest posts, but the light over the stainless thing looks too crisp, like you should turn on area shadows. And because your lights are fairly direct, it is a bit disconcerting not seeing the light sources.
The sunlight is way too bright and looks like it would burn out your retinas if you went outside. Try turning it down, and supplement with environment lighting, maybe with an HDRI. Also, it seems you might be having troubles with overall lighting because of your high color map settings. Maybe try bringing the bright/dark down to 1 with linear mapping. Get a nice dim, but consistently lit draft, and then experiment with color mapping.
Your modeling and materials are looking pretty good, but get rid of that sofa in the foreground. Either spend more time on it, or get a ready-made off Turbosquid or something.
Nice first post. Cheers."Why can't I build a dirigible with my mind?"
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Thanks for the input. I will relook the environ lighting all together. It's not a sofa it's called a "banco". They are really uncomfortable to sit on. They are plastered boxes basically that then cushions are placed on. The cushions slide off and your back always hurts. The green was below the kiva fireplace was a bounce from the green cushion. I removed all of that as the archi now wants it with more of a futon covering which is better.
Ok now Clifton I am going to seem a bit dense here but I thought that by going to gamma correction I was escaping color mapping at all. Is that not so or do you thing gamma is not the way to go?
I agree that the bright sunlight is washed out but isn't that the effect of sunlight in a dark room? Basically what I did was lover the GI props in the vray porp roll out for the exterior geom in the 1st image. Why? Just because it was distracting to me having that washed out.. I see I could be wrong on that but I would like this to be right and I want to at least show what I was trying to achieve.
Thanks so much for at least reading this.
Cheers
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green cushion? it looks more baige than green, maybe its very very light green. but certainly not green neough to give that color bleed im seeing there. i can see tonnes of other color bleeds that look out of place. the cabinate by the door which is a dark wooden color is giving off a blue color bleed. are you using any materials or shadows that are not vray?
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No problem. I guess if you are going for a photographically correct exposure the exterior would be burnt out. I usually go for non-correct exposure and show the outside as if it were photographed from the outside. Maybe its a matter of preference.
I still haven't gotten my head entirely around working in linear color space yet. I am still waiting for the IT guy to calibrate my monitor with the special monitor calbration thing. Then I was going to start working in linear space a la Gijs and throb.
What I do is work dimly to keep the render times down, and do gamma, exposure and levels adjustment in photoshop. Sort of like Vlado did in his interior tutorial: http://www.spot3d.com/vray/help/VRay...s_interior.htm
Off to the pub... Cheers!"Why can't I build a dirigible with my mind?"
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Originally posted by Da_elfgreen cushion? it looks more baige than green, maybe its very very light green. but certainly not green neough to give that color bleed im seeing there. i can see tonnes of other color bleeds that look out of place. the cabinate by the door which is a dark wooden color is giving off a blue color bleed. are you using any materials or shadows that are not vray?www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.
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Da elf - The material for the cushion had a funky falloff. I think that by getting rid of it I took care of that spot but... I am seeing others that I had not niticed and so you are right. Basically everything is vray (lighing, mats). I reset the irr map
I am trying to hunt that down but...
WTF?
Oh and Clifton - keep in mind at that pub that there are some who can only think of going to a pub. So if you don't have a pint for us then at least laugh your ass off at us
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