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    Here is a little sumpin I am working on....

    What should I use for my bounces in GI....

    I have IR set for the primary.......and nothing for the secondary....

    This is for an exterior scene......

    QMC min/max set to 1/4
    Amount .92 and Noise .002 Min samples 16 and global set to 1
    CatmullRom AA

    Color mapping HSV 1 ,1

    HSph Sub.... 40
    Interp Samples 20.

    Before post editing in Photoshop....... Render Time 13:43 and I used Medium setting for IR Map at 720*486


    After Photoshop


    Also......If my ffinal image is to be 36x24 at 100dpi....What should my IR map be rendered at?
    Eric Camper
    Studio 3D
    www.dbfinc.com/studio3d

  • #2
    nice work.
    this days i hardly use ps for images (render everything) i wonder if i'm sving time or wasting time

    do you meen 3600*2400?
    if so i always use -5 -3.
    btw why dis you use nothing for secondery?
    http://www.3dvision.co.il

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    • #3
      the car looks all wrong. a 3d car would have worked better in this case or a car with better perspective.

      ---------------------------------------------------
      MSN addresses are not for newbies or warez users to contact the pros and bug them with
      stupid questions the forum can answer.

      Comment


      • #4
        nice job mate, shame about the architecture

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        • #5
          nice job. the trees in the top left look odd to me though - should they be casting shadows on the building?
          -Peter

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          • #6
            very nice photoshopping there...
            Alejandro Gonzalez
            alejandro.gonzalez@zerofractal.com
            Zerofractal - Visual Communications
            New Website! www.zerofractal.com

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            • #7
              the +
              I have to agree w/ zerofractal, you did a really nice pshop job
              Grass looks great, even in the out of the oven version

              the -
              The general feel, It looks a little bit overwash all over, just my opinion
              Asphalt could use a little more work, not the lines, but the general texture

              Also......If my ffinal image is to be 36x24 at 100dpi....What should my IR map be rendered at?
              For this print format, I usually do a about 5k image ( I prefer having a little bigger image and adjust after) with irr settings about -5,-2,

              Nice work overall
              Alain Blanchette
              www.pixistudio.com

              Comment


              • #8
                Not sure why I used nothing for secondary....What is the best option for exterior?

                Working on the texture for the asphalt now......That was one of the clients only gripes.... The architecture....well.....not our design..

                Thablanch......when you say 5k image....I did not understand that.....

                Sometimes I get carried away with my favorite car... lol...since it is the only one I have... lol....need to update i would say.....

                I think you are right about the shadow...I will check it out...

                Thanx guys......

                Eric
                Eric Camper
                Studio 3D
                www.dbfinc.com/studio3d

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                • #9
                  this days i hardly use ps for images (render everything) i wonder if i'm sving time or wasting time
                  In my opinion - and depending upon the exact circumstances of the scene - I think the post work really sets a good image apart from 'so-so' image. It is where where we become more like a true artist.

                  Animation, of course, usually necessitates (that can't be the right spelling!) entirely CG environments.
                  Kind Regards,
                  Richard Birket
                  ----------------------------------->
                  http://www.blinkimage.com

                  ----------------------------------->

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                  • #10
                    tricky- thats where rendering passes comes into play
                    Chris Jackson
                    Shiftmedia
                    www.shiftmedia.sydney

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