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  • villa wip

    guys,
    pls take a look at this,
    somewhat somehow it looks odd, fake, any suggestion?
    thanks

    Dominique Laksmana

  • #2
    I think the biggest problem is that there is no variation, the grass is all one color, the walls, the roof and so on.
    Eric Boer
    Dev

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    • #3
      hmmm let me work on that.
      thanks
      Dominique Laksmana

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      • #4
        Yes, and it looks too bright and too low contrast. Maybe dim your environment light source so there is more difference between sunny and shaded areas.

        It might be helpful to look at some outdoor architectural photography to get the brightness and contrast right. And maybe blur out the foregroudn and plants a bit... like some fake DOF.
        "Why can't I build a dirigible with my mind?"

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        • #5
          ok thanks guys, this is another villa,
          i did it somehow with all the suggestion.



          thanks
          Dominique Laksmana

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          • #6
            thats an improvement, though i think the grass could be more realistic, it looks a bit like astro turf at the moment.

            nice model.

            Comment


            • #7
              what are your settings for sun lightsource and environment?
              (intensity, type, colour...)
              when the going gets weird, the weird turn pro - hunter s. thompson

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              • #8
                Soreal,
                thanks for reply, this is the parameters you asked:




                marcoos : i'll tweak the grass. thanks
                Dominique Laksmana

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                • #9
                  how about now

                  Dominique Laksmana

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                  • #10
                    the grass looks much better now i think.

                    you could probably get away with reducing your irmap and lightcache settings a bit to reduce rendertimes without losing too much in the way of quality...

                    try -4, -2 with 25 HSph subdivs on irmap and a lightcache of 1000
                    when the going gets weird, the weird turn pro - hunter s. thompson

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                    • #11
                      thank you soreal, i will try that
                      Dominique Laksmana

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                      • #12
                        Originally posted by dominiquelaksmana
                        thank you soreal, i will try that
                        hi dominiquelaksmana,

                        maybe try this map on your roof tiles to break up the colour



                        it gave me this effect on a spanish tile roof I did recently



                        Good luck - the image is getting there!

                        Regards

                        Steve
                        Stephen Helsby

                        www.evolveproductions.co.uk

                        Comment


                        • #13
                          i used max's tile map to do the same thing. i like it because its procedurally done so breaks up tileing

                          ---------------------------------------------------
                          MSN addresses are not for newbies or warez users to contact the pros and bug them with
                          stupid questions the forum can answer.

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                          • #14
                            shelsby, did you model the tiles?and if so how did it affect ypur render times?

                            cecil g

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                            • #15
                              yes the tiles were modelled, but stripped right back in terms of polygons. that particular render took about 8 mins

                              Cheers

                              Steve
                              Stephen Helsby

                              www.evolveproductions.co.uk

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