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Yes, and it looks too bright and too low contrast. Maybe dim your environment light source so there is more difference between sunny and shaded areas.
It might be helpful to look at some outdoor architectural photography to get the brightness and contrast right. And maybe blur out the foregroudn and plants a bit... like some fake DOF."Why can't I build a dirigible with my mind?"
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the grass looks much better now i think.
you could probably get away with reducing your irmap and lightcache settings a bit to reduce rendertimes without losing too much in the way of quality...
try -4, -2 with 25 HSph subdivs on irmap and a lightcache of 1000when the going gets weird, the weird turn pro - hunter s. thompson
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i used max's tile map to do the same thing. i like it because its procedurally done so breaks up tileing
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MSN addresses are not for newbies or warez users to contact the pros and bug them with
stupid questions the forum can answer.
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yes the tiles were modelled, but stripped right back in terms of polygons. that particular render took about 8 mins
Cheers
Steve
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