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  • #31
    Rock on! I'll have to give this a go.

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    • #32
      charleyc:
      Thanks for the extra files.
      Has anyone managed to make it animatable yet? so that it can grows the splines over time?

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      • #33
        Sweet

        All sweet images. Love the 3rd Egg thing - inspirational !!

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        • #34
          Unfortunately I do not have the ParticleFlow Toolbox #1. But I think the script should also work without that plugin. The result might be different, but the particle-to-spline transformation should also work fine.

          Is there anybody who could modify the script to work without the ParticleFlow Toolbox? I am not familiar with scripting!

          Mirko

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          • #35
            I believe the freebie version will work just fine

            http://www.orbaz.com/download/

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            • #36
              Originally posted by Mirko
              Unfortunately I do not have the ParticleFlow Toolbox #1. But I think the script should also work without that plugin. The result might be different, but the particle-to-spline transformation should also work fine.

              Is there anybody who could modify the script to work without the ParticleFlow Toolbox? I am not familiar with scripting!

              Mirko
              The script does not require PF Tools Box#1. It was written when PFlow was an extension to Max 5, well before PFTools were released. The concept of running particles around an objects surface and generated the splines is just made a lot easier with the Lock/Bond Test of PFTools Box#1.
              The script is ran simply with the PF Source selected. There are some variables in the script that are kind of important that are discussed in the German Tut...I personally do not need an interface as I wrote the script, but for others, it would sure be a help (if I ever get some time :P ). The variables define the frame range to be processed, and the frame interval to place Spline Knots.
              endOfPFAnimation is used to get a final count on the particles, usually it will be the same as EndFrame
              fIncrmnt is the frame increment
              Also, this should support Spawning, but the branched particles do not always line up as the spawn times are usually not at the interval a Knot is placed...I am sure there could be a way to do this, but I didn't need it when I wrote the script.
              As for an animated version, I have given it some thought, but not enough to try and come up with something. There was a guy at the Orbaz forum that was going to attempt it, I don't know how far he got. Oleg mentioned once that this kind of feature was on his to do list...but who know if it still is and when we might see anything.

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              • #37
                yeah thats true. tecnically you dont need it. But to follow that exact tut ya do. But there are many many other options.


                Here is something i did, combining Allans Dust pflow video tut and the wire spline script.
                Purely for testing purposes obviously

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                • #38
                  great test DaForce!
                  =:-/
                  Laurent

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                  • #39
                    Thanks

                    I have some cool ideas I want to try out but have little time for 3D
                    Will try and knock something up at some point.

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                    • #40
                      un-friggin-believable!
                      I WAS going to post my first images later this week - too humbled now.

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                      • #41
                        @charley: Unfortunately the script does not work for me.

                        Here is a screen-shot of the error message which appears while running the script:





                        Gruß
                        Mirko

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                        • #42
                          You need to make sure you have the particle source selected before running the script.

                          actually that looks like a differnet problem...... hehehe over to you charleyc

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                          • #43
                            Mirko - Can you send me that scene. I can't read that error message.

                            One thing however that pops out at me is the spelling of "particlePosition" in that error. It looks like it is spelled "particlePosititon"
                            Try using the this version of the script...
                            www.charleycarlat.com/MaxScripts/pfSpliner.zip

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                            • #44
                              Thank you very much Charleyc!!!

                              Of course you are right!!! I did a spelling mistake (ParticlePosition). Now it works fine!

                              Test image:



                              Thanks,
                              Mirko

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                              • #45
                                Good to hear Mirko...that it is now working...not that you made a mistake :P

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