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New commercial using Vray with new lighting dome feature...

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  • #16
    ahh ok cool

    THanks for the info

    I dont suppose you could share some info on the pflow setup for the leaves

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    • #17
      Very good - its the kind of advert that gives me goose-bumps.
      Kind Regards,
      Richard Birket
      ----------------------------------->
      http://www.blinkimage.com

      ----------------------------------->

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      • #18
        WOW!!! thats nice

        one thing id like to ask,how did you get the shadows cast from the people?
        or is it just part of the greenscreen layer?(ive never worked with greenscreen so forgive me for asking)

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        • #19
          Must join in the WOWs...very nice indeed..and agreed the leafs looks avesome.
          Peter

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          • #20
            Originally posted by jow
            WOW!!! thats nice

            one thing id like to ask,how did you get the shadows cast from the people?
            or is it just part of the greenscreen layer?(ive never worked with greenscreen so forgive me for asking)
            for shadows and reflections our fx (Greg Tsilidas) lead tracked the people for the shots that needed them tracked and used a camera map of the keyed greenscreen people to render the reflections and shadows from.

            we used whatever shadows we could get from the GS plates but there were not many. most of them are rendered.
            throb
            vfx supervisor
            http://throb.net

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            • #21
              so the shadows are generated from camara mapped silhouettes. cool

              based on the title of this thread are you saying there was no gi involved?

              what did you use for compositing this piece.

              thanks,

              Vance Miller

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              • #22
                Originally posted by vance3d
                based on the title of this thread are you saying there was no gi involved?
                what did you use for compositing this piece.
                we used full gi for this piece. irmap with qmc for the sec bounces.
                we used nuke exclusively for compositing.
                combustion was used but only for painting out the rigs.
                throb
                vfx supervisor
                http://throb.net

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                • #23
                  did you do any tests comparing the differences in quality and time using just a lighting gi environment map to using the vray mapped dome light?

                  sorry for all the questions but you have to expect it when you show such a nice piece of work.

                  V Miller

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                  • #24
                    nice one,thanks
                    ive got to go have another look.

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                    • #25
                      Originally posted by vance3d
                      did you do any tests comparing the differences in quality and time using just a lighting gi environment map to using the vray mapped dome light?
                      i did initial tests using the old methods of gi/lighting and this method was faster and the quality was SIGNIFICANTLY better.

                      even if you don't use GI at all, lighting with the dome makes your life much easier and you get a really nice look.

                      rob
                      throb
                      vfx supervisor
                      http://throb.net

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                      • #26
                        Hey that is inspirational stuff.

                        Just wondering about the motion blur - is is rendered straight from VRay or is it done in post ?

                        n
                        www.morphic.tv
                        www.niallcochrane.co.uk

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                        • #27
                          im assuming your environment was cubic mapped hence the cube im seeing surounding the scene. but why is that cube so highly segmented?

                          ---------------------------------------------------
                          MSN addresses are not for newbies or warez users to contact the pros and bug them with
                          stupid questions the forum can answer.

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                          • #28
                            very nice work...
                            on sec 0:32 on the gate (speacily on the left side) there is some aa problems or somthing that looks like a dbl face ?
                            or is it because of video compression?
                            other then that great job.
                            Gili
                            http://www.3dvision.co.il

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                            • #29
                              the motion blur was vray unless it was a straight linear blur and then we just faked it in post for speed.

                              the envionment cube did not have that many segments BUT it looks cooler in a making of

                              the pop you see at :32 must be a compression artifact. i am going to update the links with new versions now...
                              throb
                              vfx supervisor
                              http://throb.net

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