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New commercial using Vray with new lighting dome feature...
one thing id like to ask,how did you get the shadows cast from the people?
or is it just part of the greenscreen layer?(ive never worked with greenscreen so forgive me for asking)
one thing id like to ask,how did you get the shadows cast from the people?
or is it just part of the greenscreen layer?(ive never worked with greenscreen so forgive me for asking)
for shadows and reflections our fx (Greg Tsilidas) lead tracked the people for the shots that needed them tracked and used a camera map of the keyed greenscreen people to render the reflections and shadows from.
we used whatever shadows we could get from the GS plates but there were not many. most of them are rendered.
based on the title of this thread are you saying there was no gi involved?
what did you use for compositing this piece.
we used full gi for this piece. irmap with qmc for the sec bounces.
we used nuke exclusively for compositing.
combustion was used but only for painting out the rigs.
im assuming your environment was cubic mapped hence the cube im seeing surounding the scene. but why is that cube so highly segmented?
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very nice work...
on sec 0:32 on the gate (speacily on the left side) there is some aa problems or somthing that looks like a dbl face ?
or is it because of video compression?
other then that great job.
Gili
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