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  • 1024 lights

    Just a simple to see what would actually happen with 1024 area lights in a scene Probably not the fastest thing on earth, but it does render, surprisingly...



    Best regards,
    Vlado
    I only act like I know everything, Rogers.

  • #2
    whats the significance of 1024 then Vlado ?

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    • #3
      I don't know, I picked that number because it's the closest square to 1000... 32 x 32 = 1024

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

      Comment


      • #4
        my eyes hurt when looking at this
        this reminds me of the brazil 2 test where it rendered 16 million polys of some statue copied many times like this in 2 min....
        Dmitry Vinnik
        Silhouette Images Inc.
        ShowReel:
        https://www.youtube.com/watch?v=qxSJlvSwAhA
        https://www.linkedin.com/in/dmitry-v...-identity-name

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        • #5
          A pity you couldnt get all the lights in the render... not 1024 now is it

          Pretty impressive tho

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          • #6
            Originally posted by DaForce
            A pity you couldnt get all the lights in the render... not 1024 now is it

            Pretty impressive tho
            You mean that not all of them are visible? That's right, but still, every single light in the scene affects the whole scene, so all the lights had to be taken into consideration... a light source doesn't have to be visible itself to see it's effect - you can see highlights from all sources on the spheres.

            Best regards,
            Vlado
            I only act like I know everything, Rogers.

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            • #7
              yeah I know ... was just being silly.

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              • #8
                Interesting. I know this is just a test to search for limits, but I am wondering, could a similar rendering like this be produced by replacing all those lights with a single mapped light and produce the same result in a fraction of the time?

                Anyhow, it seems Vray is not optimized for this kind of stuff, maybe another option would be a light mat array with a portal in front of it (I'm just typing while thinking here)
                You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

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                • #9
                  Originally posted by DaForce
                  yeah I know ... was just being silly.
                  Stop being silly Lieth :P
                  Natty
                  http://www.rendertime.co.uk

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                  • #10
                    Sorry ... cant do that ntaty

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                    • #11
                      heheheh .......sorry !! Leith
                      Natty
                      http://www.rendertime.co.uk

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                      • #12
                        Vlado have you done any changes to vray since you are doing this test? Right now just using 2 or 3 area lights slows things down a lot compared to having one light which is really annoying.

                        /Thomas
                        www.suurland.com
                        www.cg-source.com
                        www.hdri-locations.com

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                        • #13
                          no problem mate.. just teasing

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                          • #14
                            What are your computer specs? Vlado. That seems pretty fast for a test like that!

                            Same number of spheres? Glossy reflects?

                            Ciao Peter.

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