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  • #16
    Originally posted by dapeter
    Still downloading, but if you need animated people Metropoly (axyz) has some low-poly people that are Biped rigged, and you can purchase motion captured animation from them also.

    There's also http://www.complete-characters.com/ - I saw them at the NY max 8 demo, and they worked well.

    $3200!?!

    wow...seems expensive. But could be worth it...

    regards

    gio

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    • #17
      Originally posted by gilicom
      Originally posted by Giovanni
      Very nice.

      Soooo....may I ask, what you guys charge for something like that?
      I mean, just a ball park figure.

      You go by the hour? 10 days x 8 h x 3 people = 240 hours?
      So, price tag ranging from USD 25K to 35k?

      Or this one was by badget?

      Thank oyu, congrats again,

      regards

      gio
      is that what you would charge for somthing like that in the us?
      about the animation , what did you use for people they have a black line around them + i think it would be better to use those damm moving rpc in this case.
      Gili
      Gili,
      he said 2 people by 13 hrs/day x 10 days = 260 total men hours.

      Now, it all depends on what you want to make an hour.
      I doubt any professional 3D artist wants to work for less than $100 / hour, at least on average. That would be $26,000.
      After tax, expenses, and all, you put in your pocket half of that.

      I have seen crappy architectural animations sold for about $20k...

      On the other hand, I myself had to do animations and DVDs almost for free, just to "stimulate" potential clients. Sometimes it works, and you get some money back, sometime it dos not, and you only get yet another piece for your portfolio...

      Regards

      gio

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      • #18
        $3200!?!

        wow...seems expensive. But could be worth it...
        Yes, they are quite expensive. They do look good though. The only problem is that I think you would struggle to use more than 25% of the motions as they are heavily game oriented (unless of course you want people barrel-rolling all over the place and playing catch with a grenade!).
        Kind Regards,
        Richard Birket
        ----------------------------------->
        http://www.blinkimage.com

        ----------------------------------->

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        • #19
          yea, I just downloaded their AVI demo of all animations...you going to use less than half of them...

          It turns to be about $60 / $70 per animated character.

          Lopoly3D has some cool library, 8 characters for $160, 20 bucks per character, but the problem is you need motion capture data files...another $80, but it's just $5 per mocap file...

          But, if the money is not too much, I am afraid I would spend lot of time applying the mocap file to the characters...I tried it once and it was anything but simple (MAX + CS)

          Does anyone regularly buy rigged characters and apply mocap file to them? Typical workflow? Do's and don'ts?


          Thanks

          regards

          gio

          Comment


          • #20
            looks great tricky.
            where abouts is the development for?
            the toon on the people works well
            the random paving material thats everywhere,where did you get it from?
            library or did you make it?,i ask cos im after something very similar.

            cheers jow.

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            • #21
              Originally posted by tricky
              There were two people working on this - probably around 12-14 hour days.
              OMG - for ten days straight! You obviously don't have families, or they're VERY understanding .

              Any further comments on the general cost of the animation to the client?
              www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.

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              • #22
                Really nice job...

                Like the camera moves

                ...next thing will be the client asking for a nightime version of the anims - because that must be just a matter of pressing the "nighttime button"..

                BTW... fancy sharing the setting for the animated water?
                Jonas Andersen
                Cadpeople | Visual Communication
                www.cadpeople.com

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                • #23
                  [/quote]

                  Yes, they are quite expensive. They do look good though. The only problem is that I think you would struggle to use more than 25% of the motions as they are heavily game oriented (unless of course you want people barrel-rolling all over the place and playing catch with a grenade!).[/quote]

                  Yeah, but there's not too many options out there. I must say, though, what could impress your architectural client more than a fully animated character drowning in a lake in their renderings?

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                  • #24
                    I must say, though, what could impress your architectural client more than a fully animated character drowning in a lake in their renderings?
                    good job i didn't have a cup of tea or else you'd owe me a new monitor!
                    when the going gets weird, the weird turn pro - hunter s. thompson

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                    • #25
                      ...it has been considered.
                      Kind Regards,
                      Richard Birket
                      ----------------------------------->
                      http://www.blinkimage.com

                      ----------------------------------->

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                      • #26
                        as long as the person drowning does not resemble the client

                        ---------------------------------------------------
                        MSN addresses are not for newbies or warez users to contact the pros and bug them with
                        stupid questions the forum can answer.

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                        • #27

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                          • #28
                            fantastic.
                            Dominique Laksmana

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                            • #29
                              very impressive.

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