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  • yukonApartment (fixed)

    My next personal project. Everything is "computer generated".
    View outside the window I painted in PS.

    Luke Szeflinski
    :: www.lukx.com cgi

  • #2
    very nice, a bit too saturated for my taste, but good job.
    Dmitry Vinnik
    Silhouette Images Inc.
    ShowReel:
    https://www.youtube.com/watch?v=qxSJlvSwAhA
    https://www.linkedin.com/in/dmitry-v...-identity-name

    Comment


    • #3
      UAU!
      great!
      my only critic goes to the mapping of the structural vertical supports...the wood should run vertical, right?
      not my favorite architectural flavor but its really nice piece of work!


      ahhh ....and what about rendertimas?those glossies are amazing!
      congats
      Nuno de Castro

      www.ene-digital.com
      nuno@ene-digital.com
      00351 917593145

      Comment


      • #4
        Originally posted by ene.xis
        UAU!
        great!
        my only critic goes to the mapping of the structural vertical supports...the wood should run vertical, right?
        not my favorite architectural flavor but its really nice piece of work!


        ahhh ....and what about rendertimas?those glossies are amazing!
        congats
        I was using photo to create thise image (let's call it realism study) and this is how mappigng was in real picture .
        render time was 21 hours (vramap+render)
        Luke Szeflinski
        :: www.lukx.com cgi

        Comment


        • #5
          hehe....wrong as always!

          Originally posted by lukx
          render time was 21 hours (vramap+render)
          its great! i ve got to try a 21 hour render one of this days! it looks amanzing really

          Originally posted by lukx
          I was using photo to create thise image
          ya think u could upload the photo?...it would be great to confront vray's finest with the original photo!
          Nuno de Castro

          www.ene-digital.com
          nuno@ene-digital.com
          00351 917593145

          Comment


          • #6
            here it is

            Luke Szeflinski
            :: www.lukx.com cgi

            Comment


            • #7
              OUhaaa, i love it

              very good job, excellent

              Vince
              Architecture & design Sàrl
              global solution for architecture
              www.architecture-design.ch

              Comment


              • #8
                fantastic!
                great work lukx!

                the balance between light and shadow is just very close to perfection!maybe just a little to bright on those darker areas, i think
                Nuno de Castro

                www.ene-digital.com
                nuno@ene-digital.com
                00351 917593145

                Comment


                • #9
                  Originally posted by lukx
                  Originally posted by ene.xis
                  UAU!
                  great!
                  my only critic goes to the mapping of the structural vertical supports...the wood should run vertical, right?
                  not my favorite architectural flavor but its really nice piece of work!


                  ahhh ....and what about rendertimas?those glossies are amazing!
                  congats
                  I was using photo to create thise image (let's call it realism study) and this is how mappigng was in real picture .
                  render time was 21 hours (vramap+render)
                  lukx, take another close look at the column in the middle of your scene between the windows. In the original photo, the grain of that column goes vertically, in your rendering it goes horizontally, which is very wrong as it would mean having a tree several meters in diameter You have the same problem on some of the other similar pieces.

                  Other than that, it's a great rendering, good job.

                  Comment


                  • #10
                    yeah....it got me confuse the first time....
                    the more i look the less i am sure....
                    Nuno de Castro

                    www.ene-digital.com
                    nuno@ene-digital.com
                    00351 917593145

                    Comment


                    • #11
                      Luk, very nice work.
                      To be picky, check your alpha channel. On the lower-right portion of your glazing, you can clearly see matte problems. There is a pronounced white border.

                      Other than that, really nice looking image...

                      regards

                      gio

                      Comment


                      • #12
                        Originally posted by Giovanni
                        Luk, very nice work.
                        To be picky, check your alpha channel. On the lower-right portion of your glazing, you can clearly see matte problems. There is a pronounced white border.

                        Other than that, really nice looking image...

                        regards

                        gio
                        Uhh... please look at my two posts in general section. Believe me I was trying everything and still got this bug.
                        Luke Szeflinski
                        :: www.lukx.com cgi

                        Comment


                        • #13
                          Really nice atmosphere. You did a nice job of matching the photo. I like a lot of wood in a room and it can be difficult to control the bounce saturation with this much light. Well done!

                          Other than the minor problems already discussed, I prefer your render to the photo. Better lighting IMHO.

                          Tony

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                          • #14
                            well matched dude! great job
                            =:-/
                            Laurent

                            Comment


                            • #15
                              I think the darkness of the photo is probably due to the camera or film so you have compensated for this well and made the render slightly brighter as it could appear if you were actually standing there.

                              All of your shaders look really good, the only thing i think you could improve is the quality of textures but this was more of a lighting study wasnt it?

                              The only other thing I can see is the frame the glass sits in is thicker in the photo and also the columns do not have so much gap to the window frame inside. I think if you gave the vertical elements of the window frames a different texture orientation to the columns it would look fine (make the side window frame grain go vertical)

                              great work

                              Comment

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