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UAU!
great!
my only critic goes to the mapping of the structural vertical supports...the wood should run vertical, right?
not my favorite architectural flavor but its really nice piece of work!
ahhh ....and what about rendertimas?those glossies are amazing!
congats
UAU!
great!
my only critic goes to the mapping of the structural vertical supports...the wood should run vertical, right?
not my favorite architectural flavor but its really nice piece of work!
ahhh ....and what about rendertimas?those glossies are amazing!
congats
I was using photo to create thise image (let's call it realism study) and this is how mappigng was in real picture .
render time was 21 hours (vramap+render)
fantastic!
great work lukx!
the balance between light and shadow is just very close to perfection!maybe just a little to bright on those darker areas, i think
UAU!
great!
my only critic goes to the mapping of the structural vertical supports...the wood should run vertical, right?
not my favorite architectural flavor but its really nice piece of work!
ahhh ....and what about rendertimas?those glossies are amazing!
congats
I was using photo to create thise image (let's call it realism study) and this is how mappigng was in real picture .
render time was 21 hours (vramap+render)
lukx, take another close look at the column in the middle of your scene between the windows. In the original photo, the grain of that column goes vertically, in your rendering it goes horizontally, which is very wrong as it would mean having a tree several meters in diameter You have the same problem on some of the other similar pieces.
Other than that, it's a great rendering, good job.
Luk, very nice work.
To be picky, check your alpha channel. On the lower-right portion of your glazing, you can clearly see matte problems. There is a pronounced white border.
Luk, very nice work.
To be picky, check your alpha channel. On the lower-right portion of your glazing, you can clearly see matte problems. There is a pronounced white border.
Other than that, really nice looking image...
regards
gio
Uhh... please look at my two posts in general section. Believe me I was trying everything and still got this bug.
Really nice atmosphere. You did a nice job of matching the photo. I like a lot of wood in a room and it can be difficult to control the bounce saturation with this much light. Well done!
Other than the minor problems already discussed, I prefer your render to the photo. Better lighting IMHO.
I think the darkness of the photo is probably due to the camera or film so you have compensated for this well and made the render slightly brighter as it could appear if you were actually standing there.
All of your shaders look really good, the only thing i think you could improve is the quality of textures but this was more of a lighting study wasnt it?
The only other thing I can see is the frame the glass sits in is thicker in the photo and also the columns do not have so much gap to the window frame inside. I think if you gave the vertical elements of the window frames a different texture orientation to the columns it would look fine (make the side window frame grain go vertical)
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