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hi thank you very much for your replies
I am happy u liked it.
lighting is very fast setup, simple and easy.
I used one direct light as the sun and envrionment.
I put a gradient map on the envrionment.
morbid angel:thanks for the crit that noise is because of bump. I am always bad in such kind of materials and fabric etc. I must study them more.
steel material settings:
bumptexture: I did this texture in photoshop.and used it for the brushed chromes. or u can simply use reflection glossiness value instead of this.
for non-brushed chrome on the scene-I used same texture too. on the lamp etc...but I used it in very small amount (3%) of map. just to have some variations and and some glossy reflections on some parts.
Thanks Giraffe for showing the settings on your steel mat. Your second rendering, I think, is better as your jalousies have definetly turned out better.
I used irmap+LC
and tried to keep my settings as low as possible for a fast render.
render time is 2hours-14minutes for reso-1600x683 on my pc. (p4 2.4ghz, 2gb ram)
I also used "use light cache" for glossy reflections" to make render time less.
Can you share your rendering settings? They seem very quick and you have achieved a very nice quality!
hi again
my settings are:
irrmap+LC
irmap settings: min-5,max-1
threshold: color 0.4 , normal:0.3 distance:0.1
int samples:20 hsph:50
lightcache: 1500subdivisions sample size:default
"use lightcache for glossy" is enabled.
Great renders, the light level and crispness of the image is really nice.
Just one critique though, the cooking utensils look a little out of proportion - especially when comparing the whisk to the sink faucet and the spoons to the sauce pan.
/BlueShift
Saad "BlueShift" Ur Rahman
saad.ur.rahman<at>gmail<dot>com
"Professional built the Titanic, amateurs built the Arc."
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