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ah, okay...you select one of the horizontal edges and hit "ring" in the editable poly. (that selects a ring around the object). Then you hit the "connect" button and it creates intersecting edges. Then you move them out closer to the border to define the edge. The same thing is to be done for vertical edges (so 4 times for each square) and you're done.
indeed it is and whilst a pathological liar at times, the truth can always be squeezed out of max
Its been testimony to not only the skills in this forum but the ever present reality of our craft - that there is never only one way of achieving a particluar result in 3d.
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