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  • #31
    Originally posted by instinct
    ah, okay...you select one of the horizontal edges and hit "ring" in the editable poly. (that selects a ring around the object). Then you hit the "connect" button and it creates intersecting edges. Then you move them out closer to the border to define the edge. The same thing is to be done for vertical edges (so 4 times for each square) and you're done.

    Thorsten
    THANKs a lot instinct, for that !

    Best regards,
    nikki Candelero
    .:: FREE Your MINDs, LIVE Your IDEAS ::.

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    • #32
      damn, so easy
      I was searching under vertexselect in stead of the edge

      thanx a bunch

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      • #33
        Originally posted by vizuals
        damn, so easy
        I was searching under vertexselect in stead of the edge

        thanx a bunch
        The truth is somewhere out there !

        Best regards,
        nikki Candelero
        .:: FREE Your MINDs, LIVE Your IDEAS ::.

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        • #34
          ..

          The truth is somewhere out there !
          indeed it is and whilst a pathological liar at times, the truth can always be squeezed out of max

          Its been testimony to not only the skills in this forum but the ever present reality of our craft - that there is never only one way of achieving a particluar result in 3d.

          Immersive media - design and production
          http://www.felixdodd.com/
          https://www.linkedin.com/in/felixdodd/

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