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yeah. very impressive. you said its 25 spericals. i guess you just loaded them all into something like AE and did the pans in there that way?
if so you might want to take your final composition into a new one and put a bulge or a lens destort on it just to give it only a sliiiiiiight bulge for the tiiiiinyest bit of realism.
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Heres the workflow. Rendered out the 25 spherical cams at 4000x2000. Then did post in digital fusion, and rerendered out again 25 images. Brought those into Sony Vegas, where I basically timed the transitions between the spherical images. This got output into an uncompressed animation. Mapped that onto a sphere in Max8, threw in a free camera and animated the camera's rotation, FoV and so on to match up with the created animation. And thats basically it.
Im going to redo it though, cause I wanted to render with vray moblur, but the renderfarm was taken up. This was rendered completely on my own machine. Also, Vegas, will only render out at a maximum of of 2k wide, so my sphericals got chopped in half, hence the rather blurry quality when zoomed in.
Needless to say, I've become somewhat of an expert of spherical cams for use with arch vis animations. :P
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"Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."
well i should clarify that I rendered the sphericals on the renderfarm. I did it a couple weeks ago while i had some free time. sorry for that confusion. The final frames were rendered using scanline and just took a few minutes.
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"Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."
interesting.. i've tinkered with that sort of spherical workflow before.. and had decent results, but like you say, it always seems like you lose some quality in the final output but the speed increase over low movement pan animations is worth it i think..
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