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Interior animation test

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  • Interior animation test

    Just a little inhouse test I ran during some free time. Everything was created from sphericals. 25 to be exact. Hope you enjoy!

    http://myweb.cableone.net/amylenhart/SS360.wmv
    ____________________________________

    "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."


  • #2
    very nice! good work as usual :P
    Dmitry Vinnik
    Silhouette Images Inc.
    ShowReel:
    https://www.youtube.com/watch?v=qxSJlvSwAhA
    https://www.linkedin.com/in/dmitry-v...-identity-name

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    • #3
      thanks man! it aint hollywood, but I get my kicks where i can.
      ____________________________________

      "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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      • #4
        Wow, that was way cool. This may sound dumb...but how did you do the
        fade ins ?

        Regards,
        Mike
        http://mikebracken.cgsociety.org/gallery/

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        • #5
          yeah. very impressive. you said its 25 spericals. i guess you just loaded them all into something like AE and did the pans in there that way?
          if so you might want to take your final composition into a new one and put a bulge or a lens destort on it just to give it only a sliiiiiiight bulge for the tiiiiinyest bit of realism.

          ---------------------------------------------------
          MSN addresses are not for newbies or warez users to contact the pros and bug them with
          stupid questions the forum can answer.

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          • #6
            Heres the workflow. Rendered out the 25 spherical cams at 4000x2000. Then did post in digital fusion, and rerendered out again 25 images. Brought those into Sony Vegas, where I basically timed the transitions between the spherical images. This got output into an uncompressed animation. Mapped that onto a sphere in Max8, threw in a free camera and animated the camera's rotation, FoV and so on to match up with the created animation. And thats basically it.

            Im going to redo it though, cause I wanted to render with vray moblur, but the renderfarm was taken up. This was rendered completely on my own machine. Also, Vegas, will only render out at a maximum of of 2k wide, so my sphericals got chopped in half, hence the rather blurry quality when zoomed in.

            Needless to say, I've become somewhat of an expert of spherical cams for use with arch vis animations. :P
            ____________________________________

            "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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            • #7
              that's really cool stuff you are showing here. well done!
              You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

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              • #8
                Wow that's pretty freakin cool.
                LunarStudio Architectural Renderings
                HDRSource HDR & sIBL Libraries
                Lunarlog - LunarStudio and HDRSource Blog

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                • #9
                  Thanks for info.
                  How long did it take, total, to render on one machine ?
                  http://mikebracken.cgsociety.org/gallery/

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                  • #10
                    nice one percy, good workflow and interesting product
                    Chris Jackson
                    Shiftmedia
                    www.shiftmedia.sydney

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                    • #11
                      well i should clarify that I rendered the sphericals on the renderfarm. I did it a couple weeks ago while i had some free time. sorry for that confusion. The final frames were rendered using scanline and just took a few minutes.
                      ____________________________________

                      "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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                      • #12
                        Very cool workflow.. and wicked render.

                        Interesting idea.. works well

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                        • #13
                          really great!
                          i think a little difference in the motion would be very nice, its a bit to linear imo.
                          Jonas

                          www.jonas-balzer.de
                          www.shack.de

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                          • #14
                            wow!
                            ur workflow is great!
                            Nuno de Castro

                            www.ene-digital.com
                            nuno@ene-digital.com
                            00351 917593145

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                            • #15
                              interesting.. i've tinkered with that sort of spherical workflow before.. and had decent results, but like you say, it always seems like you lose some quality in the final output but the speed increase over low movement pan animations is worth it i think..

                              animation looks nifty
                              Dave Buchhofer. // Vsaiwrk

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