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  • office interior

    my first interior for a long time..

    c&c please





    regards

    Stephan

  • #2
    2nd image is amazing!
    ur lighting solution is great!
    i love it!
    Nuno de Castro

    www.ene-digital.com
    nuno@ene-digital.com
    00351 917593145

    Comment


    • #3
      comments : Really nice lighting!

      Crits :
      Floor map scaling looks too large. (boards should be longer and thinner) ?
      Computers and phones need more specular highlights. Your losing all the detail in the black phones.
      The plant is obscuring the bottom drawer in the first image...

      apart from that... its all looking sweet as.

      oh, and I've heard of wireless offices... but I think that's taking the concept a bit far
      Patrick Macdonald
      Lighting TD : http://reformstudios.com Developer of "Mission Control", the spreadsheet editor for 3ds Max http://reformstudios.com/mission-control-for-3ds-max/



      Comment


      • #4
        ok!
        i must say i love ur light...but now takin another look...

        well....it s too empty...lose those fruit bawls, they suck bigtime! phones are dreadfull and yeah....u need glossys and some reflection on those things like laptop, the chairs look flat and greyesh(?) and the floor could be a tad more reflective...
        sory about that...but u should level these pretty easy!
        Nuno de Castro

        www.ene-digital.com
        nuno@ene-digital.com
        00351 917593145

        Comment


        • #5
          the thing is:

          i have no direkt light in the scene except for the sun..

          so speculars are a problem..

          stephan

          Comment


          • #6
            ?
            you do have white wals, right?
            Nuno de Castro

            www.ene-digital.com
            nuno@ene-digital.com
            00351 917593145

            Comment


            • #7
              yeah, but then all specular have to be real speculars. not fake ones

              stephan

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              • #8
                well...yeah....but this doesn t seem to me as a complex scene, neither i think ur animating this, so....i think the extra render time will be well worth it....
                Nuno de Castro

                www.ene-digital.com
                nuno@ene-digital.com
                00351 917593145

                Comment


                • #9
                  nice work, i agree about the lack of specular highlights. You seem to have some smoothing issues on th arms of the chairs
                  Chris Jackson
                  Shiftmedia
                  www.shiftmedia.sydney

                  Comment


                  • #10
                    update..

                    played with the leather and the plastic..

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                    • #11
                      leather looks much better. The floor has lost glossiness, though.....looks too flat now. The table also seems to want more glossiness.

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