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I'll double that request for frame times, and settings!
Beautiful work!Patrick Macdonald
Lighting TD : http://reformstudios.com Developer of "Mission Control", the spreadsheet editor for 3ds Max http://reformstudios.com/mission-control-for-3ds-max/
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Originally posted by ziddemizarduuuouu! Great!
Now I am working in a proyect animation. I have very problem with the seetting. could you say the time for frame? and your settings? very thks!
your english is better than my spanish!!
AA - adaptive QMC 1-4
irr for 1st bounce - med preset 40-20
lc for 2nd bounce - sub divs 1500 - sample size .02 - interp samples 10
QMC sampler - adaptive amount .85, min samples 16, noise threshold .002, gsm 3
the environment is set to 1.5, the direct light is on 4, vray panel lights at the windows on various multipliers.
the frame times are coming out at between 20-40 mins.
i didn't store the lights with the irr map
hope this helps
steve
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muchas gracias.
i hope your setting help me. mmm... but 20-40 minutes per frame i dont can. why not did you store the lights with the irr map? You referer to parameters of vray light? or Multiframe incremental en Irr map panel? light cache mode fly-trough?
My problem is that I have blind (spanish word: "persianas") in windows and I had set property diffuse subdivs in lights to 2500 (fill light) and 3000 for a sun becuase the walls filll of artifacts... mmm if you want see it http://www.3dsymax.org/foro/viewtopi...531&highlight=
PD: I speak english how a patatoes!! veeery bad! sorry.sorry me, I write bad english because i am spanish.
At the moment of death I will smile
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looking at your settings you have your global multiplier at 16, this is very high and won't be helping your render times. to get more ambient light into your scene have you tried increasing the multiplier in the environment.
for your irr map, use a preset to begin with for testing either low or medium. and your HSph 30, int samples 20.
your LC looks OK at 500 for testing.
i must admit that I have never gone that high with the subdivs on my lights, probably the highest I've been is 32!
the maps were calculated first with LC in both the primary and secondary slots and set to single frame 'flythrough'
the calculated LC map was then used when calculating the irr map in the primary and i used multiframe incremental and calculated every 15 frames.
here are my settings
hope this helps
steve
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Those images are fantastic! My only crit is that the car and grass that can be seen through the window don't look good. IMO it would look perfect if it was just left as white. Otherwise spot on.
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Originally posted by ziddemizardshelsby, why set the parameter Scale to Screen in light cache? shouldn´t In fly-through animations be "World"? I think it before I read the official tutorial "Rendering a walk-through animation"
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Pretty good overall. Ditch those awful Evermotion bed pillows which look like raviolis.
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ziddemizard:
The diffuse subdivs you are talking about in the light properties are only for if you use photons for 1st or 2nd bounce. Changing these will not help you AT ALL.
You need to up the shadow subdivisions in the light rollout.
shelsby:
Awesome render mate!!
Not sure if you know but putting vraylights at the windows blocks all environment light, and the direct light as well. Although you can get the direct light to work properly by tick invisible on the vraylights.
You can get the environment back in by ticking skylightportal on the vraylights.
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Pretty good overall. Ditch those awful Evermotion bed pillows which look like raviolis.
Thanks alot for sharing your settings. It's good to see decent render times with this quality.
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shelsby, sorry by offtopic. If you want I delete link. But i need a little help.
my new setting:
http://www.3dsymax.org/foro/viewtopi...531&highlight=
What can I do for acelerate render?sorry me, I write bad english because i am spanish.
At the moment of death I will smile
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