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animate animate animate animate!!! hehehe
looks really cool. i can almost hear the rubber wheels on the coble stones
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It looks nice, but almost looks like the car was comp'd in. The car, especially the glass, has a redish hue to it vs. the green lighting of the rest of the scene. I think you could unify them a little more.
Also, the camera seems slightly tilted which is a little bothersome to me.
And then there's something about the ground texture, which makes it seem not like it's wet, but rather has been coated with epoxy or something like that. I can't quite put my finger on it though. Maybe the specular noise is too sharp.
But good work nonetheless. So what was it that you were testing out? And please don't tell me it was LfreakinWF.
It looks nice, but almost looks like the car was comp'd in. The car, especially the glass, has a redish hue to it vs. the green lighting of the rest of the scene. I think you could unify them a little more.
hehe, i had no idea stating there was a joke in the image would invite so much criticism of it...lol
No maxwell used. Agreed the scale of the concrete is way large. Yes the car looks kinda comped in...but it was in the image at rendertime. The joke is.... its an RPC car
I could have done ALOT of photoshopping to help it look not so 'comped in', but the exercise was to use fusion, which is what I use to post animations, so it had to be a workflow that was easily used on an animation. Could easily render out a selection mask or object ID pass I guess, but I dont know if I'd go to that trouble for a car in an arch vis animation.
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"Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."
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