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  • #31


    Wow....

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    • #32
      So if it was 7 days total... and in that was 4 days rendering, that means only 3 days for scene creation


      amazing

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      • #33
        aha

        well this here is the secret to quick turnaround. You get the masterplan stuff modelled in two days and make sure it can make up a large part of your edit. Set that rendering as soon as you can. By day three someone elses shots need to be ready to rock so that as soon as the masterplan is finished rendering you can get those scenes rendering. You need to try to time it so you can keep the farm rendering as each shot gets completed. This way you can continue to build stuff up until day 6 leaving the last night for rendering and day sevens morning for post on those renders. Your editor needs to have at least viewport renders of everything in time to edit tho...

        So you try to model everything in priority but weighed against how long it will take to render etc... seat of the pants stuff. The new farm saved our bacon tho.

        DaveMcD

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        • #34
          Sounds like you really got the timing down.

          Nice one

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          • #35
            i'm truly amazed

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            • #36
              7 days!!! - Amazing stuff Dave

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              • #37
                7 days? C'mon, your joking, right? That must've been a serious profit margin!

                (maybe you should come to Siggraph this year and show us how it was done)
                Kind Regards,
                Richard Birket
                ----------------------------------->
                http://www.blinkimage.com

                ----------------------------------->

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                • #38
                  yep truly 7 Days. I wanted to pass on the project, was over-ruled, and somehow everything fell into place. I still shake my head in disbelief. We had to get some external contractors in to help with some of the assets etc but it all just seemed to work. Also... a new renderfarm helped. I think this project was a massive anomaly though, somewhere in a parralel universe someone delivered line art on that one.

                  As for SIGGRAPH I'd love to go... pretty pricy from this end of the world tho... probably couldnt pick a longer flight to a state capital. Our Project manager tho is chair of our local siggraph chapter so he might be going. Look for a crazy guy called Greg with a siggraph perth sticker on. I think there may be a siggraph perth stand and video screen somewhere at the show.

                  DaveMcD

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                  • #39
                    Once again, truely inspiring work, especially in the timeframe!

                    How did you go about rendering the moving people, boats, cars (especially the final shot of ALC), etc, when using the irr map, which I assume was calc'd every 10th frame or so? I guess the people in the distance were ok to use that solution, but what about foreground stuff - was it all comped?

                    Cheers,

                    Andrew.
                    -Andrew

                    Andrew Martin Visualisation

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                    • #40
                      dodgyiness is how its done.... most animated objects just arent using Irradience Maps at all. If we're in a hurry we use irradience map for all the static elements and make a basic light ring that includes only the animated objects. The animated objects are excluded from GI. They still get the main lights light and shadow, and faked GI. It usually looks ok.

                      In the Auto Logistics project most of the animated objects are rendered in another pass with medium animation every frame. In which case the static objects are in the scene lit by a basic non GI lightling and only visible to reflections... makes it render heaps faster than calculating the GI on everything... who can spot the difference?



                      DaveMcD

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                      • #41
                        Thanks Dave. Nothing dodgy about that, just good work arounds. I certainly couldn't spot the difference. Cheers for the tips.

                        Andrew.
                        -Andrew

                        Andrew Martin Visualisation

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                        • #42
                          Jesus.



                          Just...

                          Jesus.

                          How big were the max files? How on Earth did you do all of this...!? I - I can barely even think of things to ask you guys.

                          The most gobsmacking work for scale and especially the mental, mental timeframe. Amazing.

                          MDI Digital
                          moonjam

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                          • #43
                            downloading now, but from the images and other people reactions, I think I'm going to be impressed. I guess its amazing what 14 people can do in 3 days of work. Did you state what software you used for post?
                            ____________________________________

                            "Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."

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                            • #44
                              Man - I have a 28mbps connection piping through my place and still cant seem to download it...

                              Update. I just Coral'd you guys and can get it now:
                              http://clients.lastpixel.com.au.nyud.net:8080/folio/


                              For more information about Coral distributed network delivery read here:
                              http://www.coralcdn.org/
                              LunarStudio Architectural Renderings
                              HDRSource HDR & sIBL Libraries
                              Lunarlog - LunarStudio and HDRSource Blog

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                              • #45
                                Wow. 67mbs. Might be worth dropping it into Flash 8 video encoder and dropping a .flv onto your website.
                                LunarStudio Architectural Renderings
                                HDRSource HDR & sIBL Libraries
                                Lunarlog - LunarStudio and HDRSource Blog

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