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Dome of the rock WIP
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looks cool, but i think you need a bit more contrast between light and shadow
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Originally posted by DaForceThat looks really cool.
Looks like a nice game model, is that what its for?
I had a few intersting challenges with this. I am using Scalpelmax which has done a great job. I copied the cut geometry reversed the slice and then turned this geometry not visable to camera (so it casts shadows but not seen). I would get geometry still rendering (just the panels on the exterior walls) even if I hid them but it would not render if I upped the ray bias to .01. I don't know what that was about.
Then I also was having the file crash once rendering began. This came from 1 object and I got an invalid surface normal error in the vray error box. I found if I moved the UVW map up the stack the error went away.
Scalpelmax says it won't affect UVW coordinates and it did ok. I had 3 objects that I had to massage a little bit and 2 of them were fine if I moved the UVW unwrap modifier above the scalpel max mod.
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