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  • Florida Residence...C&C's welcome.......

    Hi everyone,

    I just completed a bunch of images for a spec home in florida and it's been a long time since I posted. I think they turned out OK but please C&C away. Cameras are a little high for me in most of them but were directly selected by the client so I'm clear of that one. Most of the exteriors were QMC/LC at about 2-3 hrs at ~2500X1900 on a dual opteron 270. Needed the QMC to get the detial on the siding in the shaded area. Interiors were IM/LC at about 3 hrs each. All trees are Onyx converted to proxies. Some minor CC and backgrounds in Photoshop.




    Enjoy,
    David

    EDIT: Fixed the second interior shot link so it's not a duplicate of the first.
    www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.

  • #2


    the interiors are perfect

    can u explain wich kind of light u used?

    thanx

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    • #3
      Interiors are great, really light and airy. Good inside/outside balance too.

      Also loving your water. Is it bump or displacement mapped? Can you share which procedurals you used?

      Rob.
      .:www.mcphersonyachtdesign.com:.

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      • #4
        holy shmoly those interiors are perfect,
        I hope your client was happy with them, I can almost hear Jimmy Buffet playing in the background.

        A bit of info on your lighting setup would be great

        Tom
        Accept that some days you are the pigeon, and some days you are the statue.

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        • #5
          Can you share the exterior qmc/lc settings? I have not been able to get same kind of exterior renders like I get with brazil but maybe qmc/lc is the key. I quess irradiance is not that good for exteriors. I like the lightning just the pure white for the whole house just ain't kicking for me. But when client is happy...

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          • #6
            Interior lighting is VRay lights at all openings with various multipliers (6-9) depending on where they were in the scene. Sun had a multiplier of around 11 or 12, I'll check later. oh yeah, and of course LWF. The environment was set at around 5 to avoid the exterior furniture blowing out too much. EDIT: My memories going: all vray window lights are set at 7 with a slight blue tint, environment is same but set at 6, Sun is set at 5 because it was getting too blown out where the sun was streaming in at anything higher.

            The water is just a bump map on simply a vray plane. I realy struggled with it to get that transparent feel but I never really got it but I am happy with it. Also there was some photoshop work to adjust the color a little bit. BTW this isn't really on the ocean where you'd expect the cyrstal clear water but is on an small cove/bay just off the coast and it seemed like the water in these areas wasn't as clear as you'd expect. See below for the setting and the material for the water. You can download the material here. http://www.dpict3d.com/vray/water.mat or look at the settings below.
            www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.

            Comment


            • #7
              Originally posted by vermu
              Can you share the exterior qmc/lc settings? I have not been able to get same kind of exterior renders like I get with brazil but maybe qmc/lc is the key. I quess irradiance is not that good for exteriors. I like the lightning just the pure white for the whole house just ain't kicking for me. But when client is happy...
              Pretty straightforward QMC/LC settings...

              I wasn't a big fan of the all white either but it is kind of the style of a lot of the houses down there.
              www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.

              Comment


              • #8
                Very nice renders!!!

                The pillows seem abit odd tho, like maybe the cover is way to big for the pillow itself?

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                • #9
                  Solid!

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                  • #10
                    Originally posted by gadzooks
                    Solid!
                    cripes....I thought darth verta was here


                    lovely images mate and cheers for the H2O

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                    • #11
                      Hey Nice job, very effective!
                      Im getting more and more sold on the idea of getting Onyx tree (im a Xfrog user), for " in fill plants".
                      Couple of questions, i know Onyx use geometry leafs, do the trees/plants in your images have bitmaps on the leafs or are they just diffuse? If so how did you manage to get the variation in the leaf colours or is this something that comes with Onyx?
                      Also is it easy to variation in the plant shape? Like some kind of randomize setting.
                      At the moment Xfrog does not have this kind of feature, so its a case of modelling individual plants to get variation, which is ok if you have the time.......

                      Cheers.

                      Oh yeah and cheers for the water

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                      • #12
                        Thanks everyone. It's nice to be able to get a second (and third, fourth...) set of eyes on things besides the client who can sometimes be a little picky.

                        DaForce: The client was looking for some shabby chic sofa and this is what I came up with, so that's why the pillows look the way they do. They may be a little over done though. BTW, all of my modeling is usually ACAD so this sofa was pretty much the first thing I've really modeled in Max/VIZ other than a doodad or two. I looked at a couple of web tutorials for polymodeling and decided I should try it. A couple of hours later that's what I had! Turned out OK I think but maybe I'll work on the pillows. Do you know of any good polymodeling tutorials out there or a reference on a good workflow for complicated pieces?

                        jow: I'm getting to really like onyx. The plant editors are a little complicated but after playing around with them you should be able to tweak existing trees into whatever you want. The leaf colors come straight from onyx's vertex colors, so there's no bitmaps. And yes, Onyx can color each of the leaves a different color so they have some variety. There is also a random seed generator that will generate different versions of the same tree. I don't really use that feature though unless I end up with some strange tree I don't like since I usually just have one version of each tree in scene which is converted to a proxy. I randomly rotate and scale the instanced proxy to avoid duplicates and it seems to work out pretty well.
                        www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.

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                        • #13
                          Ahh ok.. that kinda explains it
                          Well http://www.duber.cz/ has some great poly modelling tuts.. for a mobile phone tho.. haha but will give you a good idea.
                          I think there may be a couple of good tuts on evermotion.org and some pillow image on the forums here.. have a search.

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                          • #14
                            Thanks dude, the Random seed thingy is what really interests me, the ability to create variations at the click of a button sounds ideal.
                            Cheers

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                            • #15
                              Thanks DaForce, I'll check it out... when I get some free time .
                              www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.

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