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SHOPPING MALL

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  • SHOPPING MALL

    Hi everyone,
    this one i did sometime ago, like 2 months ago, but they just gave me the permit to post it... so it's not the latest, but, well.... anyway, here it is

    Dominique Laksmana

  • #2
    waooooooo
    Very Nice!
    Your metal is quite nice!!! and the glowing effect on the light stuff is very cool...
    Peoples could be more blurry
    http://blog.emy-design.com/

    Comment


    • #3
      nice work!
      really like the lighting... care to explain how you did it?

      maybe the outside trees should be a little brighter/more burnt out... but I dont know. It looks really great like it is.

      Comment


      • #4
        Very nice image. The RPCs look odd from this angle, but I guess that's a consequence of the extreme perspective. Metal material is very nice - would you care to post your settings? Thanks.
        -Andrew

        Andrew Martin Visualisation

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        • #5
          GR8 work man, those &*^%& RPC's really take from it

          Tom
          Accept that some days you are the pigeon, and some days you are the statue.

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          • #6
            Like those floor lamps. Agree with the others about the people. You need to use 3d people when it is a view from above.

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            • #7
              That's a beautiful image...

              It's a shame it looks as though so many of the people are about to slip through the cracks in the floor.
              MDI Digital
              moonjam

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              • #8
                heheh pardon me about the rpcs, guys,
                i really didn't have 3d people at that time,
                and now i also dont have.. hahahaha..
                so pardon me about the rpcs,
                i really didn't have a choice at the moment

                and about the floor ligthing, it was vraylight material, put the gradient in the slot from white to yellow...and as usual, uvw map, cylinder.. that's about it
                Dominique Laksmana

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                • #9
                  Dominique,

                  Great Rendering! I agree with the comment about the RPCs. Don't use them if you can get away with it (especially with a camera angle like the one you have).
                  Mike Henry
                  http://mhenry.cgsociety.org/gallery/

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                  • #10
                    you *allways* have a choice.

                    photoshop the people in post, for those who do not have much impact in the environment (reflections, etc.).

                    There are now collection of 3D people bird's eye view, so they would work in a view like this...Also, you can control the width/height ratio, which right now is one of the main problems with the people you are using...some of them seem squished.

                    A bit of labor, but better results IMO...

                    In any case, beautiful image, great design, light and materials.

                    regards

                    gio

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                    • #11
                      Very very nice!!

                      But the rpc... bleech.. hehe

                      The ceiling material is rather nice... is it just glossy?

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                      • #12
                        skogskalle, i will try to dig the thing and post the light setting,

                        jean-brad, thanks man

                        armilla, tom182, christoforo, aj_23, MHenry, giovanni,Da Force, yes, i will kill those rpc people for the image's sake (now i am convinced.... thanks for your comments dudes)
                        Dominique Laksmana

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                        • #13
                          Nice one, the rpc's look a little squished from this angle, I wonder if it would help to scale them a touch in the Z.
                          Eric Boer
                          Dev

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                          • #14
                            i tried that eric, it looks like some those poster for movies... flat. i will try to open again the thing and try 3d ppl and render it
                            Dominique Laksmana

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                            • #15
                              Dominique, the floor is maping or geometry?
                              bis

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