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new vray blend mat (carpaint) test

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  • #16
    Vlado is the only god I believe in... Vray god that is...

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    • #17
      Originally posted by suurland
      thats nothing new, everyone use a normal blend materials for cars anyway, the only thing the new vrayblend mtl does better is speed I guess.

      /Thomas
      Speed is one thing.. but it also solves the issue of Shellac and Blend not working nicely with the vray render elements.

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      • #18
        Yeah I read that in the help file, sounds nice. But the renderings lukx made can still be made with a normal blend material, so nothing new in that aspect.

        /Thomas
        www.suurland.com
        www.cg-source.com
        www.hdri-locations.com

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        • #19
          Originally posted by suurland
          Yeah I read that in the help file, sounds nice. But the renderings lukx made can still be made with a normal blend material, so nothing new in that aspect.

          /Thomas
          Thomas, I just saw your photo directory, you're a wonderful photographer in addition to your CG mastering ! A reference for all of us
          Philippe Steels
          Pixelab - Blog - Flickr

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          • #20
            Originally posted by lukx
            Did u use any map to blend the two materials or just a plain color? I ve playing with VrayBlendMtl and the render u got looks like a vraymaterial with a falloff map in the glossiness. Did u use a falloff to blend the two maps?

            Thanks!
            My Youtube VFX Channel - http://www.youtube.com/panthon
            Sonata in motion - My first VFX short film made with VRAY. http://vimeo.com/1645673
            Sunset Day - My upcoming VFX short: http://www.vimeo.com/2578420

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            • #21
              there's just simple glossines without fallof. Just like Vlado wrote.
              Luke Szeflinski
              :: www.lukx.com cgi

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              • #22
                I think Vlado figured out a way to survive with no sleep....
                -----Dwayne D. Ellis-----

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                • #23
                  Originally posted by lukx
                  there's just simple glossines without fallof. Just like Vlado wrote.
                  could you post your material settings, lukx??

                  thanx!

                  DZL

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                  • #24
                    Hey DZL, can you reduce your avatar size for us please. lol. thanks!
                    LunarStudio Architectural Renderings
                    HDRSource HDR & sIBL Libraries
                    Lunarlog - LunarStudio and HDRSource Blog

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                    • #25
                      sure thing, jujubee...

                      you're avatar is hilarious, by the way...

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                      • #26
                        Yeah be good to see a screen shot of the settings! lukx
                        Simon Askham - http://www.supercreative3d.com Rendering with Threadripper 2990WX Asus Prime X399 36GB DDR4

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                        • #27
                          Is anyone going to mind this thread's revival?

                          Is there any chance of seeing the setings lukx?
                          Dusan Bosnjak
                          http://www.dusanbosnjak.com/

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                          • #28
                            dont mean to be rude but dead posts should remain dead unless reborn by the original creator, a PM could have been just as effective

                            ---------------------------------------------------
                            MSN addresses are not for newbies or warez users to contact the pros and bug them with
                            stupid questions the forum can answer.

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                            • #29
                              I think it is completely acceptable to revive a dead post if someone really wants to know something...id like to know now as well

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                              • #30
                                sorry guys for the delay better later than never right ? here are the settings. Keep in mind that I'm using LWF and vray phisCam plus env and refl is HDRI map so you're results might be different. Also because of use LWF my values of grey I used for the ones not using LWF will be different.







                                Luke Szeflinski
                                :: www.lukx.com cgi

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