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  • #16
    Looking good Vlado, nice times too, I say you just release rc3 and then keep playing no need for a full 1.50



    Originally posted by winberg
    Those look cool...
    Not that I need to use caustics much, but those few times I have tried to use them I never seem to get the result I want.
    Or the amount of testrenders to tweak them right are way to time consuming.

    -Tom
    There are caustics all over the place in real life, if they are easy cheap and fast bring them on it will just add to the reality.
    Eric Boer
    Dev

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    • #17
      oh yeah, dispersion an volume caustics would be nice too :P
      Eric Boer
      Dev

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      • #18
        Originally posted by RErender
        oh yeah, dispersion an volume caustics would be nice too :P
        2nd that!!

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        • #19
          Originally posted by DaForce
          Originally posted by RErender
          oh yeah, dispersion an volume caustics would be nice too :P
          2nd that!!
          3rd that
          Dmitry Vinnik
          Silhouette Images Inc.
          ShowReel:
          https://www.youtube.com/watch?v=qxSJlvSwAhA
          https://www.linkedin.com/in/dmitry-v...-identity-name

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          • #20
            very nice tests vlado, it would, look forward to seeing this in a build soon
            Chris Jackson
            Shiftmedia
            www.shiftmedia.sydney

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            • #21
              Originally posted by Morbid Angel
              Originally posted by DaForce
              Originally posted by RErender
              oh yeah, dispersion an volume caustics would be nice too :P
              2nd that!!
              3rd that
              4th that!
              Chris Jackson
              Shiftmedia
              www.shiftmedia.sydney

              Comment


              • #22
                Originally posted by RErender
                Looking good Vlado, nice times too, I say you just release rc3 and then keep playing no need for a full 1.50



                Originally posted by winberg
                Those look cool...
                Not that I need to use caustics much, but those few times I have tried to use them I never seem to get the result I want.
                Or the amount of testrenders to tweak them right are way to time consuming.

                -Tom
                There are caustics all over the place in real life, if they are easy cheap and fast bring them on it will just add to the reality.

                I know that there are caustics all over the place, but how often have you heard a client say that they want more caustics..?

                -Tom

                Comment


                • #23
                  They've never asked me for GI or area shadows or blurry reflections either, but they know when "something isn't right" / "it doesn't look real". Those are the details that help sell the image. It's not that the clients ask for these things, but their brains let them know if something looks real or not.
                  sigpic
                  J. Scott Smith Visual Designs


                  https://jscottsmith.com/
                  http://www.linkedin.com/in/jscottsmith​
                  http://www.facebook.com/jssvisualdesigns​

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                  • #24
                    Originally posted by winberg
                    Originally posted by RErender
                    Looking good Vlado, nice times too, I say you just release rc3 and then keep playing no need for a full 1.50



                    Originally posted by winberg
                    Those look cool...
                    Not that I need to use caustics much, but those few times I have tried to use them I never seem to get the result I want.
                    Or the amount of testrenders to tweak them right are way to time consuming.

                    -Tom
                    There are caustics all over the place in real life, if they are easy cheap and fast bring them on it will just add to the reality.

                    I know that there are caustics all over the place, but how often have you heard a client say that they want more caustics..?

                    -Tom

                    Right, but it's not about the clients, it's about us (well many of us) with the insatiable need to recreate reality and in the end the clients appreciate a more realistic image even if they don't know why it is.

                    edit, should of read further before posting. Well put CCS.
                    Eric Boer
                    Dev

                    Comment


                    • #25
                      guys in simple terms: its better to have it there and not use it, then not to have it at all.
                      Dmitry Vinnik
                      Silhouette Images Inc.
                      ShowReel:
                      https://www.youtube.com/watch?v=qxSJlvSwAhA
                      https://www.linkedin.com/in/dmitry-v...-identity-name

                      Comment


                      • #26
                        amen
                        Jonas

                        www.jonas-balzer.de
                        www.shack.de

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                        • #27
                          So some tips on how to enable these in RC3:

                          (*) Go to the maxscript listener and type "renderers.current.caustics_showCalcPhase=true " without the quotes. This will cause the photon tracing progress to be directly mapped on the image and re-used for the final rendering;
                          (*) Only directly visible caustics can be visualized in this way. Caustics visible through reflections/refractions will appear in the normal (interpolated) way.
                          (*) If you are tracing lots of photons, set the Max. density parameter for the caustics to something other than 0.0 as otherwise you'll get memory overflow.
                          (*) There are limitations on how this works - e.g. it will not work well with DOF and/or motion blur.
                          (*) This option is experimental. There is no guarantee that it will be present in future versions in the same form.
                          (*) This option requires additional memory. It may be quite a lot, depending on the image resolution.

                          Best regards,
                          Vlado
                          I only act like I know everything, Rogers.

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                          • #28
                            thanks for the Tips !
                            =:-/
                            Laurent

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                            • #29
                              thanks for the pointer vlado. time to test it out
                              Chris Jackson
                              Shiftmedia
                              www.shiftmedia.sydney

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                              • #30
                                BTW - great to test it
                                Thx vlado!

                                I won't let this thread die!
                                I just can't seem to trust myself
                                So what chance does that leave, for anyone else?
                                ---------------------------------------------------------
                                CG Artist

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