I'm working on a project that requires a shot of a semi-submersible (drilling platform) out in the ocean. So far I have a model of a semi-submersible that I got from TurboSquid (I'm not very good at modeling and I didn't have the time to build my own) and I just got Dreamscape to help with the ocean part. I've been playing around with the sea surface from DS and I'm using a VRay material for the ocean shader instead of a DS material. I haven't done any texturing to the drilling platform yet.
Here is my current result after playing around with it for a few hours.
The ocean shader is a mix between a VRayMtl with diffuse set to black, white reflections (fresnal reflections turned on), and a bluish-green fog color. I also have Translucency turned on and set to "soft (water) model". The other mix in the ocean shader is a pure white VRayMtl and I have a "foam" texture applied as the mask. I'm using a VRay Sun setup for the lighting
Here's a list of things I want to fix on this image:
1. Water is too blue and clear, reminds me of swimming pool water. I want more dark, dense water. The refractions of the drilling platform shouldn't be that visible.
2. Scale is off between platform and water. I need more tiny waves or noise on the ocean to make the platform look massive and the ocean more crisp. Should I try a bump map or some sort of VRay displacement?
3. I plan on cutting back on the ocean foam and do more around the legs of the platform.
4. Lighting on platform is really blown out. Might just be the basic gray material I'm using.
5. Add more detail to the rig so that it looks bigger.
Here are a few reference photos I found that I'd like to match.
I can post settings for materials and render settings as I'm totally open to suggestions and critiques. I'm using VRay 1.5 RC3. I'm not using any particular workflow in this (Linear, Gamma, etc) mostly because I'm clueless when it comes to that kind of stuff. I've read the posts and even watched the video by Lukx and when I change my settings my renders look like crap. I'm about 98% self-taught on 3D, so I'm having to learn as I go.
Thanks for the help in advance!
Here is my current result after playing around with it for a few hours.
The ocean shader is a mix between a VRayMtl with diffuse set to black, white reflections (fresnal reflections turned on), and a bluish-green fog color. I also have Translucency turned on and set to "soft (water) model". The other mix in the ocean shader is a pure white VRayMtl and I have a "foam" texture applied as the mask. I'm using a VRay Sun setup for the lighting
Here's a list of things I want to fix on this image:
1. Water is too blue and clear, reminds me of swimming pool water. I want more dark, dense water. The refractions of the drilling platform shouldn't be that visible.
2. Scale is off between platform and water. I need more tiny waves or noise on the ocean to make the platform look massive and the ocean more crisp. Should I try a bump map or some sort of VRay displacement?
3. I plan on cutting back on the ocean foam and do more around the legs of the platform.
4. Lighting on platform is really blown out. Might just be the basic gray material I'm using.
5. Add more detail to the rig so that it looks bigger.
Here are a few reference photos I found that I'd like to match.
I can post settings for materials and render settings as I'm totally open to suggestions and critiques. I'm using VRay 1.5 RC3. I'm not using any particular workflow in this (Linear, Gamma, etc) mostly because I'm clueless when it comes to that kind of stuff. I've read the posts and even watched the video by Lukx and when I change my settings my renders look like crap. I'm about 98% self-taught on 3D, so I'm having to learn as I go.
Thanks for the help in advance!
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