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  • Boutique interior

    Hi all,
    this is my last rendering of the interior scene.




    I am not happy with my lighting
    Any suggestions? there are three plane vray lights and 2 spot lights, which you can see on the left. Used IR and LC with linear setting will exponential and maybe qmc will be better. Alternatively, is there some nice tuts with interior lighting with no light going throug the window, meaning all lights must be generated witheen the shop.

    Regards
    Srdjan

  • #2
    hi. cool, another 3der from Jozi.
    www.evermotion.org have some cool tutorials on vray. there is one on ies lights
    what is the floor material by the entrance? light bulbs under glass?

    the background image seems to distract a bit .. (?)
    looking good

    Comment


    • #3
      Besides the lighting issues, I would work on the camera view. From this vantage point there seems to be way too much going on... too busy. Assuming you can't change the design, I would recommend a different view, or using DOF to de-emphasize either the forground or background, or both.
      "Why can't I build a dirigible with my mind?"

      Comment


      • #4
        Howzat add101,

        Thanx for the repply

        those are pebbles under the glass.

        Usually in most tuts they are adding light trough the window, which in this case will be imposible, it is not perrimiter window.

        I don't have much time for research, if anybody have some actual tut or some guidelines, please...

        Regards
        Srdjan

        Comment


        • #5
          Hi Clifton,

          did you mean to bussy by background outside the shop? like add101 commented.

          Comment


          • #6
            Well, actually I think the foreground is more distracting than the background. That's probably not what you want though... I think the background image is integrated well enough to be believable.

            In terms of being too busy, I mean there are too many disparate elements and materials, which is really an issue of design and composition rather than visualization. But, as such it helps explain why the image has problems.

            If you cannot change the design (which is the real problem) then try to find a view which de-empahsizes the chaotic ceiling, or cluttered sales floor or whatever. Maybe a wider angle camera? and spacing the furniture out more? It doesn't appear you can really even walk through the space.

            I don't mean to be too negative, but just fixing the lighting won't make this a strong image IMHO.
            "Why can't I build a dirigible with my mind?"

            Comment


            • #7
              Hi Clifton,
              thanks for the reply

              I can not change design, I got it from the architect. Rest of the shop is some more hectic. Space is limeted, aldough not too small, but both architect and the owner want a quite a few features in the shop. My problem is that I can not use the sun in the project, shining from the window, which would resolve most of the lighting issues. I was analising egzisting shop, which also got downlight low voltage lights, as well as reflectors, but you don't see light circles on the floor. Somehow light mixes together and brings some nice well lit athmosphere. My initial idea was to create lights on each lightfitting, but it was too dark, while you could see to many circles on the floor, produced by light itself. I did not have GI effect, it was very unpleasent for the eye. Than I decided to go with vray plane lights, even HDRI, which you don't even notice. Tree or four of Vray lights, HDRI and still not good image, lightingwise, which a worry much more than layout at this moment.
              I agree with you, looks bit clutted, but I can not do much about it. I still have to produce another 3 renderings, and i can smell the problem, guessibg that for each rebdering I have to reposition lighting, and as a result I will endup with different colours of the object, and different mood.

              When I do exterior rendering, I can render from different angles without adding more lights, and in interior I can not do it. Wandering at the end of the day is it really possible to render different views without alteratios.

              If you can somehow help, I will apretiate.
              Thanks

              Regards
              Srdjan

              Comment


              • #8
                I agree with Clifton that the composition is a little off. The first time I looked at the image I couldn't realy tell what was going on in the foreground and right hand side of the image. After looking at it a while I think it boils down to the the "Glass" base below the sales counter (or whatever it is). Because it's nearly transparent with no refraction and no internal structure; it disappears and the counter above it floats too much. Similary, I thought the dotted carpet was originally a counter in the extreme foreground. It just gets confusing visually.

                I think you need to work on your glass material on the shelves and counter base first: it should cast some shadow (even a light one) and it should have some structure at the counter. The lights at the green shleves should also have some attenuation/falloff and they shouldn't have the sharp edges they have now. Lastly, I would adjust the camera a bit to make the scene more understandable; maybe not so close to the countertop.

                David
                www.dpict3d.com - "That's a very nice rendering, Dave. I think you've improved a great deal." - HAL9000... At least I have one fan.

                Comment


                • #9
                  Hello dlparisi,
                  thanks for the comments

                  For the glass material I used Simian plugin. They don't have a bad glass. Before doing that I was experimenting with my own glass, and realised that this one looks better. I still think that glass doesn't work because incorrect lighting, and also could be setup for render; or both

                  I really don't know what to say

                  Regards
                  Srdjan

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