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Looks great - very atmospheric. What was the rendering time like?
The only things that look a little odd are the brick arches, which might look better being flush to the wall. The one in the middle is particularly strange - not sure if it's the texture mapping or the smoothing on the object.
I too would be interested to hear your PS technique for the volumetric lighting.
Thanks for the compliments. The volume light was created on a seperate layer in photoshop with a gradient going from white (at the window) to transparentin the general shape of the rays. A guassian blur was then applied to soften the edges. After that, areas were erased with a soft brush. Finally, the oppacity was adjusted to make it subtle.
As for the plants, everything in the scene, except for the volume light, is a 3d object.
A special thanks to Zuliban for the lc couch. I modified the couch to make the chairs. Unfortunately, the link to the chair model was broken.
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